# Allar/ue5-style-guide

An attempt to make Unreal Engine 4 projects more consistent

Repository: https://github.com/Allar/ue5-style-guide
Canonical: https://ross.abutalabs.com/products/ue5-style-guide
Homepage: http://ue5.style
License: MIT
License Family: permissive
Topics: blueprint, naming-conventions, unreal-engine-4, unreal-engine, unreal, unreal-marketplace, unrealengine, ue4, udk, udk4, styleguide, style-guide, linter, linters, lint, linting
Last push: 2023-10-05T18:32:26+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 3706, "days_push": 1063, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 6287, forks 1263 (observed 2026-08-28T04:09:41.314029+00:00)

## What it is
A community style guide for Unreal Engine 4/5 projects defining asset naming conventions and project structure best practices, inspired by the Airbnb JavaScript style guide. It also ships with an associated Linter plugin that validates projects against the guide's rules.

## Use cases
- standardize asset naming in an Unreal Engine project
- set up a style guide for a UE5 game team
- lint Unreal Engine blueprints and assets for naming violations
- onboard new developers to consistent UE project conventions
- find the correct prefix for Unreal asset types
- enforce consistent folder structure in an Unreal project

## When to choose
- you are starting or standardizing an Unreal Engine 4 or 5 project
- your team needs agreed-upon asset naming and folder conventions
- you want an automated linter to enforce Unreal project style rules

## When to avoid
- your project uses a different engine like Unity or Godot
- your team already has an established Unreal style guide
- you need executable code or a runtime library rather than conventions and linting

## Facets
- artifact type: learning-resource
- maturity: active
- function: documentation, linter, plugin-system
- domain: documentation, developer-tools
- platform: game-engine, cross-platform
- tags: unreal-engine, blueprint, naming-conventions, style-guide, code-quality, game-development

## Member repositories
- Allar/ue5-style-guide (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:09:41.314029+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T17:46:19.216057+00:00, confidence not recorded.
  - readme: https://github.com/Allar/ue5-style-guide (fetched 2026-08-28T04:09:41.314029+00:00, sha 7bbe4aa59e3b)
- Data as of 2026-08-30T08:39:29.467469+00:00.
