# TorqueGameEngines/Torque2D

A completely free, open-source, 2D game engine built on proven torque technology.

Repository: https://github.com/TorqueGameEngines/Torque2D
Canonical: https://ross.abutalabs.com/products/torque2d
Language: C
License: MIT
License Family: permissive
Last push: 2026-08-18T18:23:13+00:00

## Health v2 (maintenance only)
Score: 90/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 98, release rhythm 74, longevity 100
- inputs: {"age_days": 2285, "days_push": 15, "days_rel": 15, "gap_med": 121, "n_releases_24m": 2}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1667, forks 137 (observed 2026-08-28T04:05:19.710215+00:00)

## What it is
Torque2D is a free, MIT-licensed, open-source 2D game engine in C++ built on the proven GarageGames Torque technology. It offers cross-platform deployment (Windows, macOS, Linux, iOS, Android, web) with batched OpenGL rendering, Box2D physics, OpenAL audio, skeletal and spritesheet animation, asset management, TAML persistence, and a C-like scripting language.

## Use cases
- build a 2d game with physics
- cross-platform 2d game engine
- open source alternative to unity for 2d games
- make a sprite-based game with skeletal animation
- create particle effects for a 2d game
- script game logic without recompiling c++
- build a gui for a 2d game with an editor

## When to choose
- you want a completely free, MIT-licensed 2D engine with no royalties
- you need one codebase targeting desktop, mobile, and web
- you want built-in Box2D physics, audio, and animation out of the box
- you prefer a C-like scripting language over heavier engine tooling
- you value a proven engine used in hundreds of shipped games

## When to avoid
- you need 3D rendering capabilities
- you want a large modern ecosystem with extensive marketplace assets and tutorials
- you require cutting-edge rendering features like Vulkan or PBR pipelines
- your team only knows C# or visual scripting and cannot work with C++ or a custom scripting language

## Facets
- artifact type: framework
- maturity: active
- function: game-engine, graphics, animation, audio-processing
- domain: cross-platform
- platform: windows, cpp
- tags: 2d-game-engine, box2d-physics, opengl-rendering, scripting-language, torque, gui-editor, asset-management, taml, physics, game-development, macos, linux, ios, android, web-server

## Member repositories
- TorqueGameEngines/Torque2D (main) score 90

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:19.710215+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:42:52.043472+00:00, confidence not recorded.
  - readme: https://github.com/TorqueGameEngines/Torque2D (fetched 2026-08-28T04:05:19.710215+00:00, sha de3989f194aa)
- Data as of 2026-08-30T08:39:29.467469+00:00.
