topameng/tolua
The fastest unity lua binding solution observed · 2026-08-28
Health v2 · maintenance only
23/100
- Activity 0
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3949
- days_rel: n/a
- days_push: 957
- n_releases_24m: 0
Adoption not part of the score
3057 stars · 865 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
tolua# is a Unity Lua static binding solution that uses reflection-based code analysis to automatically generate wrapper classes for calling C# and Unity APIs from Lua. It maps C# constants, variables, functions, properties, classes, and enums into Lua with minimal GC overhead.
Use cases
- bind C# code to Lua in a Unity game
- script Unity game logic in Lua
- generate Lua binding wrappers for Unity APIs
- hot-update game logic via Lua scripts
- call Unity engine classes from Lua without reflection at runtime
When to choose
- you need fast, low-GC Lua interop in Unity
- you want automatic binding code generation instead of manual wrappers
- you need broad Unity type support including delegates, events, enums, and coroutines
When to avoid
- your project targets Unity versions beyond 5.x without testing
- you prefer a reflection-based dynamic binding like ulua
- you need a maintained solution with recent Unity support
Facets
library · maturity maintenance
sdk plugin-system interpreter programming-languages developer-tools game-engine dotnet lua cross-platform unity lua-binding luajit static-binding code-generation game-scripting game-development
1 source
- readme: https://github.com/topameng/tolua · fetched 2026-08-28 · ee18c5646812
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| topameng/tolua | main | 23 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem