# ssloy/tinykaboom

A brief computer graphics / rendering course

Repository: https://github.com/ssloy/tinykaboom
Canonical: https://ross.abutalabs.com/products/tinykaboom
Homepage: https://github.com/ssloy/tinykaboom/wiki
Language: C++
License Family: other
Topics: graphics, graphics-programming, rendering, shaders, learning, fun, rendering-engine, c-plus-plus, 3d-graphics, cpp, raytracer, raytracing, raytracing-engine, computer-graphics, tutorial, 3d
Last push: 2023-02-22T02:44:54+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 2775, "days_push": 1288, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2423, forks 109 (observed 2026-08-28T04:06:50.696324+00:00)

## What it is
A teaching aid for computer graphics lectures that implements a minimal raytracer in about 180 lines of dependency-free C++. It accompanies a wiki article and the author's tinyrenderer/tinyraytracer series, deliberately prioritizing simplicity and legibility over realistic rendering.

## Use cases
- learn raytracing from scratch in C++
- find a minimal raytracer example with no dependencies
- computer graphics course lecture material
- understand how ray marching and volume rendering work
- write a software 3D renderer without third-party libraries
- a small codebase to experiment with rendering techniques like environment maps and transparency

## When to choose
- You want to learn rendering fundamentals by reading a tiny, self-contained codebase with no libraries
- You need concise educational material for teaching computer graphics
- You want a simple starting point to extend with your own rendering experiments

## When to avoid
- You need a production-quality or physically realistic renderer for real projects
- You want a feature-complete engine with GPU acceleration, shaders, or asset pipelines
- You are looking for a supported library to embed in an application rather than study

## Facets
- artifact type: learning-resource
- maturity: stable
- function: graphics
- domain: graphics, education, tutorials
- platform: cpp, cross-platform, cli
- tags: raytracer, raytracing, ray-marching, rendering, computer-graphics, tutorial, dependency-free, educational-code, cmake, wtfpl-license, tiny-renderer-series

## Member repositories
- ssloy/tinykaboom (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:50.696324+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:33:00.459223+00:00, confidence not recorded.
  - readme: https://github.com/ssloy/tinykaboom (fetched 2026-08-28T04:06:50.696324+00:00, sha 0829a1618e78)
  - homepage: https://github.com/ssloy/tinykaboom/wiki (fetched 2026-08-29T10:13:10.512654+00:00, sha 1939bea3f84d)
- Data as of 2026-08-30T08:39:29.467469+00:00.
