syoyo/tinygltf
Header only C11 tiny glTF 2.0 library observed · 2026-08-28
Health v2 · maintenance only
88/100
- Activity 95
- Release rhythm 72
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: 131
- age_days: 3388
- days_rel: 31
- days_push: 31
- n_releases_24m: 6
Adoption not part of the score
2512 stars · 497 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
TinyGLTF is a header-only C11/C++ library for loading and saving glTF 2.0 3D asset files. It offers a pure C POD API, arena-based memory management, structured error reporting, and hardening against untrusted input.
Use cases
- load gltf files in c or c++
- parse 3d models for a game engine
- write gltf 2.0 assets programmatically
- parse untrusted gltf files safely
- embed a lightweight gltf loader without dependencies
- bind gltf parsing to other languages
When to choose
- you need a small, dependency-free glTF 2.0 loader/writer in C or C++
- you must parse untrusted glTF assets and want hardened, fuzz-tested parsing
- you want easy language bindings via a pure C API
- you need fine control over file and image I/O
When to avoid
- you need a full scene graph or rendering engine, not just asset parsing
- you work in a language other than C/C++ without writing bindings
- you need loaders for formats other than glTF
Facets
library · maturity active
parser serialization graphics file-system graphics files developer-tools cpp c cross-platform gltf header-only 3d-assets single-file-library fuzz-tested game-development
1 source
- readme: https://github.com/syoyo/tinygltf · fetched 2026-08-28 · 6b5889a46e9d
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| syoyo/tinygltf | main | 88 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem