# weigert/TinyEngine

Tiny OpenGL Wrapper / 3D Engine in C++

Repository: https://github.com/weigert/TinyEngine
Canonical: https://ross.abutalabs.com/products/tinyengine
Language: C++
License Family: other
Topics: engine3d, engine, opengl3, 3d-engine, tinyengine, shaders, drawing, wrapper, drawing-helper, audio, game-engine, game-engine-3d, opengl
Last push: 2024-07-31T18:54:05+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 2335, "days_push": 763, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1125, forks 72 (observed 2026-08-28T04:03:40.919202+00:00)

## What it is
A small C++ OpenGL wrapper and 2D/3D rendering engine (~2000 lines of code) that abstracts boilerplate OpenGL for windows, shaders, textures, events, and audio. It is designed for quickly building visualizations of generated data and as a learning project in engine design.

## Use cases
- render 3D visualizations of procedurally generated data
- wrap boilerplate OpenGL code in C++
- prototype small 3D graphics demos with shaders
- play and loop audio in a graphics application
- learn game engine and systems design
- create animated visualizations like Julia sets or heightmaps

## When to choose
- you need a minimal, readable OpenGL wrapper in C++
- you want to visualize generated or simulated data in 2D/3D
- you are learning how game engines are structured
- you work on Linux or macOS and want a tiny dependency-light engine

## When to avoid
- you need a production-grade, optimized game engine
- you require Windows support or a permissive license
- you need a full feature set like physics, networking, or asset pipelines
- you want long-term stability and commercial support

## Facets
- artifact type: library
- maturity: active
- function: graphics, game-engine, audio-processing, image-processing
- domain: graphics, simulation, developer-tools
- platform: cpp
- tags: opengl, opengl-wrapper, 3d-engine, shaders, visualization, game-engine-3d, rendering, game-development, linux, macos

## Member repositories
- weigert/TinyEngine (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:40.919202+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:39:36.247339+00:00, confidence not recorded.
  - readme: https://github.com/weigert/TinyEngine (fetched 2026-08-28T04:03:40.919202+00:00, sha fec1b34439f8)
- Data as of 2026-08-30T08:39:29.467469+00:00.
