# Alchemist0823/three.quarks

Three.quarks is a general purpose particle system /  VFX engine for three.js

Repository: https://github.com/Alchemist0823/three.quarks
Canonical: https://ross.abutalabs.com/products/threequarks
Homepage: https://quarks.art
Language: TypeScript
License: MIT
License Family: permissive
Topics: webgl, particles, animation, devtools, threejs
Last push: 2026-05-21T01:48:08+00:00

## Health v2 (maintenance only)
Score: 70/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 83, release rhythm 35, longevity 100
- inputs: {"age_days": 2635, "days_push": 105, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1027, forks 64 (observed 2026-08-28T04:03:16.967133+00:00)

## What it is
three.quarks is a high-performance particle system and VFX engine for three.js, written in TypeScript. It offers batched rendering, a visual web editor, and Unity Shuriken compatibility for creating real-time effects in web games and interactive experiences.

## Use cases
- add particle effects like explosions and fire to a three.js web game
- create real-time VFX for WebXR experiences
- import Unity Shuriken particle systems into a web project
- design particle effects visually in a browser editor and export JSON
- reduce draw calls with batched particle rendering
- build interactive UI effects and trails for web applications

## When to choose
- you are building a three.js game or experience that needs particle effects
- you want a visual editor to design VFX without hand-coding
- you need to migrate Unity particle systems to the web
- performance matters and you want batched rendering

## When to avoid
- you use a rendering engine other than three.js
- you need CPU-side simulation outside WebGL/three.js
- you need 2D DOM-based particle effects rather than 3D WebGL

## Facets
- artifact type: library
- maturity: active
- function: animation, graphics, game-engine, ui-components
- domain: web-development, graphics, frontend
- platform: browser, cross-platform
- tags: threejs, particle-system, vfx, webgl, visual-editor, unity-shuriken, typescript, game-development, web-server, nodejs

## Member repositories
- Alchemist0823/three.quarks (main) score 70

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:16.967133+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T07:07:49.776244+00:00, confidence not recorded.
  - readme: https://github.com/Alchemist0823/three.quarks (fetched 2026-08-28T04:03:16.967133+00:00, sha 78855add27ea)
  - homepage: https://quarks.art (fetched 2026-08-29T13:07:55.033759+00:00, sha 17a48cf52c6b)
  - site_page: https://docs.quarks.art (fetched 2026-08-29T13:07:55.042942+00:00, sha 9bd580cc713f)
  - registry_npm: https://registry.npmjs.org/three.quarks (fetched 2026-08-29T13:07:55.044762+00:00, sha f39db5a18368)
- Data as of 2026-08-30T08:39:29.467469+00:00.
