# majidmanzarpour/threejs-game-skills

Agent skills for building playable, polished Three.js browser games with gameplay, AAA-style graphics, UI, QA, and optional AI-generated 3D, image, and audio assets.

Repository: https://github.com/majidmanzarpour/threejs-game-skills
Canonical: https://ross.abutalabs.com/products/threejs-game-skills
Language: Python
License: MIT
License Family: permissive
Last push: 2026-07-16T19:55:17+00:00

## Health v2 (maintenance only)
Score: 55/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 92, release rhythm 35, longevity 5
- inputs: {"age_days": 80, "days_push": 48, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, young
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1354, forks 142 (observed 2026-08-28T04:04:28.574330+00:00)

## What it is
A collection of self-contained agent skills for Codex and Claude Code that guide AI agents through building polished, playable Three.js browser games. It bundles a director skill that routes gameplay, graphics, UI, audio, asset generation, and QA specialist skills, plus a Vite + TypeScript scaffold and Playwright test templates for self-verification.

## Use cases
- build a playable three.js browser game with an ai coding agent
- add gameplay graphics and ui to a three.js game using claude code
- generate 3d image and audio assets for a web game with ai
- set up automated playtests and visual regression for a browser game
- create a tower defense or racing game from scratch with codex
- improve an existing three.js game with agent-driven qa and debugging

## When to choose
- you use Codex or Claude Code and want agent-driven end-to-end game development
- you want a scaffolded Three.js project with deterministic test hooks and Playwright QA built in
- you want AI-generated 3D, image, and audio assets orchestrated automatically

## When to avoid
- you build games with engines like Unity, Godot, or Unreal rather than Three.js in the browser
- you want a standalone game engine or runtime library rather than agent skill files
- you don't use AI coding agents and prefer to write game code yourself

## Facets
- artifact type: learning-resource
- maturity: active
- function: game-engine, agent-framework, testing, e2e-testing, graphics, audio-processing, image-processing, developer-tools
- domain: artificial-intelligence, web-development, developer-tools
- platform: browser, cli, cross-platform
- tags: threejs, claude-code, codex, agent-skills, browser-games, playwright, vite, typescript, asset-generation, game-qa, game-development, ai-agents, nodejs

## Member repositories
- majidmanzarpour/threejs-game-skills (main) score 55

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:28.574330+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T04:42:02.854892+00:00, confidence not recorded.
  - readme: https://github.com/majidmanzarpour/threejs-game-skills (fetched 2026-08-28T04:04:28.574330+00:00, sha 83b578b53c69)
- Data as of 2026-08-30T08:39:29.467469+00:00.
