# mirror-engine/the-mirror

V1, Mirror Classic. V2, Mirror Engine: Join Discord for access.

Repository: https://github.com/mirror-engine/the-mirror
Canonical: https://ross.abutalabs.com/products/the-mirror
Homepage: https://mirrorengine.io/discord
Language: GDScript
License: NOASSERTION
License Family: other
Topics: game-development, gaming, gdscript, godot, godot-engine, godotengine, multiplayer, nestjs, no-code, roblox, server, uefn, unreal, visual-scripting, visual-scripting-language, mit, open-source, javascript, typescript
Last push: 2025-08-28T09:53:18+00:00

## Health v2 (maintenance only)
Score: 34/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 39, release rhythm 8, longevity 66
- inputs: {"age_days": 929, "days_push": 370, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1301, forks 129 (observed 2026-08-28T04:04:17.994398+00:00)

## What it is
The Mirror is an open-source, all-in-one multiplayer game development platform whose V1 (Mirror Classic) is built on Godot, combining a networked real-time editor, visual scripting, in-world GDScript editing, Jolt physics, and cloud or self-hosted asset management. The project is transitioning to V2, a new TypeScript-based Mirror Engine currently in alpha, while Mirror Classic remains MIT-licensed in this repository.

## Use cases
- build multiplayer games without writing code
- collaboratively create virtual worlds with friends in real time
- open-source alternative to roblox studio or uefn
- visual scripting engine for non-programmers
- live-edit game code and materials while the game is running
- self-hosted game creation platform with cloud asset management

## When to choose
- You want a Godot-based, no-code/visual-scripting environment for building multiplayer games, digital experiences, or virtual worlds
- You need a real-time collaborative editor where multiple people can build and play in the same world simultaneously
- You want an open-source, MIT-licensed Roblox/UEFN-style editor-and-game combination you can self-host

## When to avoid
- You need a stable, long-term-supported engine today - the project is mid-transition from Godot to a new TypeScript engine (V2) that is still in alpha
- You require deep low-level engine customization or a mature production pipeline rather than an all-in-one editor app
- You need guaranteed open-source access to the newest version - V2 is planned as open-core with alpha access gated through Discord

## Facets
- artifact type: framework
- maturity: active
- function: game-engine, editor, game, networking
- domain: gaming-tools, graphics
- platform: game-engine, cross-platform, windows
- tags: godot, gdscript, visual-scripting, no-code, multiplayer-game-development, real-time-collaboration, game-editor, roblox-alternative, uefn, virtual-worlds, jolt-physics, nestjs-server, typescript-engine, open-core, game-development, desktop, macos, linux

## Member repositories
- mirror-engine/the-mirror (main) score 34

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:17.994398+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T04:52:15.870806+00:00, confidence not recorded.
  - readme: https://github.com/mirror-engine/the-mirror (fetched 2026-08-28T04:04:17.994398+00:00, sha 64c5df2a4c06)
  - homepage: https://mirrorengine.io/discord (fetched 2026-08-29T12:09:42.134513+00:00, sha af1ed7e44fa8)
- Data as of 2026-08-30T08:39:29.467469+00:00.
