# ConfettiFX/The-Forge

The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

Repository: https://github.com/ConfettiFX/The-Forge
Canonical: https://ross.abutalabs.com/products/the-forge
Language: C++
License: Apache-2.0
License Family: permissive
Topics: directx12, vulkan, vulkan-api, macos, ios, xbox, ps4, android, metal, linux-ubuntu, linux, ray-tracing, shaders, visibility-buffer, vulkan-sdk, directx, shader-translator, multi-gpu, multi-threading, ps5
Last push: 2025-07-03T23:20:30+00:00

## Health v2 (maintenance only)
Score: 47/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 29, release rhythm 40, longevity 100
- inputs: {"age_days": 3257, "days_push": 426, "days_rel": 530, "gap_med": 12, "n_releases_24m": 6}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 5642, forks 575 (observed 2026-08-28T04:09:26.843576+00:00)

## What it is
The Forge is a cross-platform rendering and game framework written in C++, supporting Windows (DirectX 12/DXR), macOS/iOS (Metal), Android, Linux/Steam Deck (Vulkan), Quest 2, and consoles under commercial license. It provides building blocks like resource loading, animation, math, and memory management to extend existing engines or build new ones.

## Use cases
- build a custom game engine from scratch
- port an old game to modern platforms
- add cross-platform rendering to an existing game engine
- write a graphics SDK for mobile or VR
- prototype ray tracing with Vulkan or DXR
- develop for Steam Deck or Quest 2

## When to choose
- you need a low-level rendering framework spanning PC, mobile, Apple, and VR platforms
- you want Apache-2.0 licensed graphics building blocks with proven production use
- you need ray tracing support across Vulkan and DirectX 12

## When to avoid
- you need physics, networking, or sound systems included
- you want a full game engine with editor and scene system out of the box
- you need console support without a commercial license

## Facets
- artifact type: framework
- maturity: active
- function: game-engine, graphics, simulation, developer-tools
- domain: graphics, cross-platform
- platform: windows, cpp
- tags: vulkan, directx12, metal, ray-tracing, rendering, multi-platform, shaders, console-support, vr, game-development, macos, ios, android, linux

## Member repositories
- ConfettiFX/The-Forge (main) score 47

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:09:26.843576+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T17:55:17.912949+00:00, confidence not recorded.
  - readme: https://github.com/ConfettiFX/The-Forge (fetched 2026-08-28T04:09:26.843576+00:00, sha 6ac41a048d41)
- Data as of 2026-08-30T08:39:29.467469+00:00.
