# tgfrerer/island

🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.

Repository: https://github.com/tgfrerer/island
Canonical: https://ross.abutalabs.com/products/tgfrerer-island
Language: C++
License: MIT
License Family: permissive
Topics: vulkan, c, cpp, hot-reload, engine, 3d-engine, research-and-development, rendergraph, vulkan-backend, experimental, shader-glsl, shader-hlsl, slang-language
Last push: 2026-08-17T17:42:22+00:00

## Health v2 (maintenance only)
Score: 67/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 98, release rhythm 8, longevity 100
- inputs: {"age_days": 2899, "days_push": 16, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1284, forks 49 (observed 2026-08-28T04:04:14.549628+00:00)

## What it is
Project Island is an experimental Vulkan renderer and engine framework for Linux and Windows, written in C/C++, designed for rapid prototyping. It supports hot-reloading of C/C++ modules, SLANG/GLSL/HLSL shaders, and image assets, with fast compile times and automatic Vulkan resource synchronisation.

## Use cases
- prototype 3d graphics with vulkan
- hot-reload c++ code at runtime
- hot-reload glsl or hlsl shaders
- build a vulkan renderer without boilerplate
- tweak shader parameters live while app runs
- develop graphics on raspberry pi 5
- learn modern vulkan api usage

## When to choose
- you want fast iteration on Vulkan graphics code
- you need shader hot-reloading with automatic pipeline rebuilds
- you prototype rendering techniques on Linux, Windows, or Raspberry Pi 5

## When to avoid
- you need a production-ready, stable game engine
- you target platforms other than Linux or Windows
- you require a renderer backend other than Vulkan

## Facets
- artifact type: framework
- maturity: experimental
- function: graphics, game-engine, build-tool, developer-tools
- domain: graphics, developer-tools, cross-platform
- platform: windows, cpp, c
- tags: vulkan, hot-reload, rendergraph, shaders, slang, glsl, hlsl, renderer, rapid-prototyping, raspberry-pi, game-development, linux, gpu

## Member repositories
- tgfrerer/island (main) score 67

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:14.549628+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T04:56:46.478847+00:00, confidence not recorded.
  - readme: https://github.com/tgfrerer/island (fetched 2026-08-28T04:04:14.549628+00:00, sha de070db86749)
- Data as of 2026-08-30T08:39:29.467469+00:00.
