# franMarz/TexTools-Blender

TexTools is a UV and Texture toolset created several years ago for Blender and Max by @renderhjs. In this open repository, originally created by @SavMartin, we develop the current version of this popular Blender add-on.

Repository: https://github.com/franMarz/TexTools-Blender
Canonical: https://ross.abutalabs.com/products/textools-blender
Language: Python
License: NOASSERTION
License Family: other
Last push: 2024-12-02T09:11:13+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 2643, "days_push": 639, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2376, forks 174 (observed 2026-08-28T04:06:41.925809+00:00)

## What it is
TexTools is a free Blender add-on providing a professional UV and texture toolset, including UV layout tools, texture baking modes, texel density tools, and Color ID utilities. It is the actively maintained continuation of the original TexTools addon by renderhjs, ported to Blender 2.8+.

## Use cases
- align and rectify UV layouts in Blender
- bake textures with multiple out-of-the-box modes
- set and measure texel density on 3D models
- create Color ID maps for texturing
- sort and randomize UV islands
- smart UV selection for game asset workflows

## When to choose
- you do UV unwrapping and texturing in Blender for game or 3D art
- you need batch texture baking or texel density tools inside Blender
- you want a free, community-maintained alternative to manual UV workflows

## When to avoid
- you work in 3ds Max and need the original TexTools instead
- you use Blender older than 2.8
- you need procedural texturing rather than UV/texture utilities

## Facets
- artifact type: plugin
- maturity: active
- function: image-processing, developer-tools
- domain: graphics, cross-platform
- platform: cross-platform, python
- tags: blender-addon, uv-mapping, texture-baking, texel-density, 3d-modeling, game-art, game-development

## Member repositories
- franMarz/TexTools-Blender (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:41.925809+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:34:59.274900+00:00, confidence not recorded.
  - readme: https://github.com/franMarz/TexTools-Blender (fetched 2026-08-28T04:06:41.925809+00:00, sha f396852c3ee3)
- Data as of 2026-08-30T08:39:29.467469+00:00.
