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xandergos/terrain-diffusion

Procedural generation with diffusion models (SIGGRAPH '26) observed · 2026-08-28

github.com/xandergos/terrain-diffusion · homepage · Python · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

64/100

  • Activity 97
  • Release rhythm 29
  • Longevity 49

Flags: prerelease_only

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 694
  • days_rel: 260
  • days_push: 21
  • n_releases_24m: 1

Full methodology

Adoption not part of the score

1365 stars · 85 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

Terrain Diffusion is a Python framework that uses diffusion models as a learned, deterministic replacement for Perlin noise, generating infinite, randomly-accessible planetary terrain heightmaps in real time. Its core InfiniteDiffusion algorithm makes diffusion sampling lazy and unbounded with O(1) random access and seed-consistency, built on the infinite-tensor library.

Use cases

  • generate infinite realistic terrain heightmaps for games
  • replace Perlin noise with learned procedural terrain generation
  • stream planetary-scale terrain and climate data in real time
  • generate infinite panoramas with Stable Diffusion deterministically
  • convert hand-drawn coarse maps into high-resolution heightmaps
  • build Minecraft-style world generators with diffusion models

When to choose

  • you need infinite, seed-consistent, randomly-accessible terrain generation with learned realism
  • you want diffusion-model quality output at interactive rates on a consumer GPU
  • you need a drop-in procedural-noise-like interface backed by neural models
  • you want to study or reproduce the InfiniteDiffusion algorithm from SIGGRAPH '26

When to avoid

  • you need a lightweight CPU-only solution with fast generation
  • you only need simple classical noise like Perlin or simplex
  • you need a stable production PyPI package (the published package is a 0.0.1 placeholder)
  • you work on Mac and need GPU acceleration (Mac is CPU-only)

Facets

library · maturity active

machine-learning deep-learning llm-inference simulation graphics game-engine machine-learning deep-learning graphics simulation python windows cross-platform diffusion-models procedural-generation terrain-generation infinite-generation heightmaps pytorch research-paper siggraph game-development gpu linux macos

3 sources

Member repositories

RepositoryRoleHealth v2
xandergos/terrain-diffusionmain64

For agents

markdown · JSON · MCP: product_card(name="xandergos/terrain-diffusion")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem