xandergos/terrain-diffusion
Procedural generation with diffusion models (SIGGRAPH '26) observed · 2026-08-28
Health v2 · maintenance only
64/100
- Activity 97
- Release rhythm 29
- Longevity 49
Flags: prerelease_only
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 694
- days_rel: 260
- days_push: 21
- n_releases_24m: 1
Adoption not part of the score
1365 stars · 85 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
Terrain Diffusion is a Python framework that uses diffusion models as a learned, deterministic replacement for Perlin noise, generating infinite, randomly-accessible planetary terrain heightmaps in real time. Its core InfiniteDiffusion algorithm makes diffusion sampling lazy and unbounded with O(1) random access and seed-consistency, built on the infinite-tensor library.
Use cases
- generate infinite realistic terrain heightmaps for games
- replace Perlin noise with learned procedural terrain generation
- stream planetary-scale terrain and climate data in real time
- generate infinite panoramas with Stable Diffusion deterministically
- convert hand-drawn coarse maps into high-resolution heightmaps
- build Minecraft-style world generators with diffusion models
When to choose
- you need infinite, seed-consistent, randomly-accessible terrain generation with learned realism
- you want diffusion-model quality output at interactive rates on a consumer GPU
- you need a drop-in procedural-noise-like interface backed by neural models
- you want to study or reproduce the InfiniteDiffusion algorithm from SIGGRAPH '26
When to avoid
- you need a lightweight CPU-only solution with fast generation
- you only need simple classical noise like Perlin or simplex
- you need a stable production PyPI package (the published package is a 0.0.1 placeholder)
- you work on Mac and need GPU acceleration (Mac is CPU-only)
Facets
library · maturity active
machine-learning deep-learning llm-inference simulation graphics game-engine machine-learning deep-learning graphics simulation python windows cross-platform diffusion-models procedural-generation terrain-generation infinite-generation heightmaps pytorch research-paper siggraph game-development gpu linux macos
3 sources
- readme: https://github.com/xandergos/terrain-diffusion · fetched 2026-08-28 · 581059e6b5d6
- homepage: https://xandergos.github.io/terrain-diffusion/ · fetched 2026-08-29 · 95798b54f803
- registry_pypi: https://pypi.org/pypi/terrain-diffusion/json · fetched 2026-08-29 · 991691f9a710
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| xandergos/terrain-diffusion | main | 64 |
For agents
markdown · JSON · MCP: product_card(name="xandergos/terrain-diffusion")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem