mewo2/terrain
Fantasy map generator observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3676
- days_rel: n/a
- days_push: 3670
- n_releases_24m: 0
Adoption not part of the score
3043 stars · 359 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A JavaScript library that procedurally generates fantasy terrain maps using the algorithm behind the @unchartedatlas Twitter bot. It builds on D3.js and a companion language-generation library to produce fictional world maps with place names.
Use cases
- generate fantasy maps for a tabletop RPG campaign
- create procedural fictional world maps in the browser
- learn how terrain generation algorithms work
- generate fantasy place names alongside terrain
- build a map generator bot or web toy
When to choose
- you want a proven fantasy terrain generation algorithm to fork or learn from
- you need browser-based procedural map generation with D3
- you want generated fictional names to accompany your maps
When to avoid
- you need a maintained project with support or accepted pull requests
- you need a production map-generation service with guarantees
- you need real-world geographic data rather than fictional maps
Facets
library · maturity abandoned
simulation graphics data-visualization graphics simulation browser procedural-generation fantasy-maps d3 worldbuilding generative-art game-development javascript
1 source
- readme: https://github.com/mewo2/terrain · fetched 2026-08-28 · 6e61d441b401
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| mewo2/terrain | main | 32 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem