# Jaysmito101/TerraForge3D

Cross Platform Professional Procedural Terrain Generation & Texturing Tool

Repository: https://github.com/Jaysmito101/TerraForge3D
Canonical: https://ross.abutalabs.com/products/terraforge3d
Homepage: https://Jaysmito101.github.io/TerraForge3D/
Language: C++
License: MIT
License Family: permissive
Topics: opengl, imgui, terrain-generation, procedural-generation, 3d, open-source, precedural-textures, game-development, gamedev, cpp, opensource, gpu-acceleration, nodeeditor, hacktoberfest
Last push: 2026-08-10T22:16:26+00:00

## Health v2 (maintenance only)
Score: 66/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 97, release rhythm 8, longevity 100
- inputs: {"age_days": 1816, "days_push": 23, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1209, forks 113 (observed 2026-08-28T04:03:59.800716+00:00)

## What it is
TerraForge3D is a free, open-source, cross-platform procedural terrain generation and texturing tool built in C++ with GPU acceleration. It features an advanced node editor with 40+ nodes, erosion simulation, custom sky and sea visualization, and exports to common 3D and heightmap formats.

## Use cases
- generate procedural terrain for games
- create heightmaps for 3D environments
- simulate erosion on terrain meshes
- texture procedural landscapes
- export terrain meshes to obj or gltf for blender
- design cinematic 3D environments for film shots

## When to choose
- you need a free alternative to paid terrain tools like World Machine or Gaea
- you want node-based procedural terrain generation with GPU acceleration
- you need to export terrain to standard 3D formats for use in game engines or DCC tools

## When to avoid
- you need a plugin integrated directly into a game engine like Unity or Unreal
- you require photogrammetry-based terrain from real-world data
- you need a lightweight command-line terrain generator

## Facets
- artifact type: application
- maturity: active
- function: graphics, simulation, image-processing, gui
- domain: graphics, simulation
- platform: windows, cpp, cross-platform
- tags: procedural-generation, terrain-generation, node-editor, erosion, texturing, opengl, heightmap, 3d-environment-design, game-development, linux, macos, gpu

## Member repositories
- Jaysmito101/TerraForge3D (main) score 66

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:59.800716+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:18:33.413364+00:00, confidence not recorded.
  - readme: https://github.com/Jaysmito101/TerraForge3D (fetched 2026-08-28T04:03:59.800716+00:00, sha 9c36a632f5bb)
  - homepage: https://Jaysmito101.github.io/TerraForge3D/ (fetched 2026-08-29T12:26:15.148222+00:00, sha 7226d6cf590b)
- Data as of 2026-08-30T08:39:29.467469+00:00.
