# teeworlds/teeworlds

A retro multiplayer shooter

Repository: https://github.com/teeworlds/teeworlds
Canonical: https://ross.abutalabs.com/products/teeworlds
Homepage: https://www.teeworlds.com
Language: C++
License: NOASSERTION
License Family: other
Topics: teeworlds, game, multiplayer, c, c-plus-plus, windows, linux, macos, sdl2, opengl
Last push: 2025-07-12T18:34:36+00:00

## Health v2 (maintenance only)
Score: 37/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 31, release rhythm 8, longevity 100
- inputs: {"age_days": 5936, "days_push": 417, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2636, forks 650 (observed 2026-08-28T04:07:06.263373+00:00)

## What it is
Teeworlds is a free, open-source retro multiplayer shooter supporting up to 16 players in game modes like Team Deathmatch and Capture the Flag. It includes a client, dedicated server, and map editor, built in C/C++ with SDL2 and OpenGL.

## Use cases
- play a free online multiplayer shooter with friends
- host a dedicated game server for deathmatch or CTF
- design custom maps with the built-in map editor
- build the game from source on Linux, macOS, or Windows
- run a headless game server without graphics libraries
- contribute to or fork an open-source multiplayer game codebase

## When to choose
- you want a lightweight, free retro-style multiplayer shooter
- you need a cross-platform game that runs on Linux, macOS, and Windows
- you want to self-host game servers or create custom maps
- you're looking for a real-world C++ networking/game codebase to study or modify

## When to avoid
- you want modern AAA 3D graphics or single-player campaigns
- you need a game engine or framework to build your own game rather than a finished game
- you require a permissively licensed codebase for commercial reuse (license is custom, not standard OSI)

## Facets
- artifact type: application
- maturity: stable
- function: game-engine, graphics, networking
- domain: gaming-tools, cross-platform
- platform: windows, cpp, c
- tags: multiplayer-shooter, sdl2, opengl, retro-game, open-source-game, map-editor, dedicated-server, game-development, linux, macos

## Member repositories
- teeworlds/teeworlds (main) score 37

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:07:06.263373+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:19:19.892499+00:00, confidence not recorded.
  - readme: https://github.com/teeworlds/teeworlds (fetched 2026-08-28T04:07:06.263373+00:00, sha 3210777d8c34)
  - homepage: https://www.teeworlds.com (fetched 2026-08-29T10:02:22.472297+00:00, sha 7cd06b5c2c31)
  - site_page: https://www.teeworlds.com/?page=help (fetched 2026-08-29T10:02:22.481651+00:00, sha 260349c8a902)
  - site_page: https://www.teeworlds.com?page=journal&id=14784 (fetched 2026-08-29T10:02:22.483669+00:00, sha 65bd200deb1b)
  - site_page: https://www.teeworlds.com?page=journal&id=13357 (fetched 2026-08-29T10:02:22.485696+00:00, sha f0a25ee696a5)
  - site_page: https://www.teeworlds.com?page=journal&id=12806 (fetched 2026-08-29T10:02:22.487450+00:00, sha b13a8f04a806)
  - site_page: https://www.teeworlds.com/forum/viewtopic.php?id=14784 (fetched 2026-08-29T10:02:22.489208+00:00, sha eb768636bb4e)
  - site_page: https://www.teeworlds.com/?page=journal&id=13357 (fetched 2026-08-29T10:02:22.490849+00:00, sha f0a25ee696a5)
  - site_page: https://www.teeworlds.com/forum/viewtopic.php?id=12806 (fetched 2026-08-29T10:02:22.492614+00:00, sha 5e12f8cdb3a5)
  - site_page: https://www.teeworlds.com/forum/viewtopic.php?id=12644 (fetched 2026-08-29T10:02:22.494295+00:00, sha 7f5c23917e6d)
- Data as of 2026-08-30T08:39:29.467469+00:00.
