# MikeFricker/StreetMap

Import OpenStreetMap data into Unreal Engine

Repository: https://github.com/MikeFricker/StreetMap
Canonical: https://ross.abutalabs.com/products/streetmap
Language: C++
License: MIT
License Family: permissive
Last push: 2024-05-23T09:52:01+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 3531, "days_push": 832, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2266, forks 452 (observed 2026-08-28T04:06:32.721297+00:00)

## What it is
An Unreal Engine plugin that imports OpenStreetMap XML (.osm) data as a StreetMap asset type and renders streets and buildings in 3D. It includes a Street Map Component for visualizing real-world map data inside Unreal Engine projects.

## Use cases
- import openstreetmap data into unreal engine
- render real-world city streets and buildings in a game
- create a driving game on actual map data
- visualize osm xml files in 3d
- build a 3d map of my neighborhood in ue4
- convert .osm files to unreal engine assets

## When to choose
- you need real-world street and building geometry inside Unreal Engine
- you want a simple drag-and-drop OSM import workflow
- you're prototyping open-world or driving games on real maps

## When to avoid
- you need a full-featured GIS tool or accurate geospatial analysis
- you need actively maintained, officially supported software
- you're not using Unreal Engine or C++

## Facets
- artifact type: plugin
- maturity: maintenance
- function: parser, graphics, simulation, geospatial
- domain: graphics
- platform: windows, cross-platform
- tags: unreal-engine, openstreetmap, ue4, ue5, game-engine-plugin, 3d-maps, game-development, maps, macos, linux

## Member repositories
- MikeFricker/StreetMap (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:32.721297+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:42:22.309076+00:00, confidence not recorded.
  - readme: https://github.com/MikeFricker/StreetMap (fetched 2026-08-28T04:06:32.721297+00:00, sha 3b7ece652b34)
- Data as of 2026-08-30T08:39:29.467469+00:00.
