# NVIDIA-RTX/Streamline

Streamline Integration Framework

Repository: https://github.com/NVIDIA-RTX/Streamline
Canonical: https://ross.abutalabs.com/products/streamline
Language: C
License: NOASSERTION
License Family: other
Last push: 2026-06-23T16:34:44+00:00

## Health v2 (maintenance only)
Score: 87/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 89, release rhythm 78, longevity 100
- inputs: {"age_days": 1658, "days_push": 71, "days_rel": 71, "gap_med": 65.5, "n_releases_24m": 7}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1037, forks 145 (observed 2026-08-28T04:03:19.395132+00:00)

## What it is
NVIDIA Streamline is an open-source cross-IHV integration framework that lets game and application developers integrate multiple vendor super-resolution technologies (DLSS, FSR, XeSS, etc.) through a single SDK. It ships as an SDK with prebuilt plugin DLLs and optional source builds, targeting DirectX 11 and Vulkan on Windows.

## Use cases
- integrate DLSS into my game
- add multiple upscaling technologies with one integration
- cross-vendor super resolution framework for DirectX 12
- enable FSR and XeSS alongside DLSS in my engine
- integrate frame generation into a Vulkan game
- single SDK for GPU vendor graphics plugins

## When to choose
- you are a game or engine developer wanting one integration for multiple vendors' upscaling technologies
- you need DLSS, frame generation, or reflex support in a DirectX 11/12 or Vulkan title
- you want signed, vendor-maintained plugin DLLs rather than integrating each SDK separately

## When to avoid
- you target platforms other than Windows
- you need a fully open-source solution without prebuilt binary dependencies
- you only need a single vendor's upscaling SDK and can integrate it directly

## Facets
- artifact type: framework
- maturity: active
- function: graphics, sdk, plugin-system
- domain: graphics, developer-tools
- platform: windows, cpp, c
- tags: super-resolution, upscaling, dlss, fsr, xess, directx, vulkan, game-engine-integration, game-development

## Member repositories
- NVIDIA-RTX/Streamline (main) score 87

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:19.395132+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T07:04:20.669515+00:00, confidence not recorded.
  - readme: https://github.com/NVIDIA-RTX/Streamline (fetched 2026-08-28T04:03:19.395132+00:00, sha ce673ee7a268)
- Data as of 2026-08-30T08:39:29.467469+00:00.
