# strangeioc/strangeioc

The IoC/Binding Framework for Unity3D and C#

Repository: https://github.com/strangeioc/strangeioc
Canonical: https://ross.abutalabs.com/products/strangeioc
Language: HTML
License Family: other
Last push: 2023-03-17T09:06:18+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 4832, "days_push": 1265, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1614, forks 437 (observed 2026-08-28T04:05:11.266302+00:00)

## What it is
StrangeIoC is a super-lightweight, highly extensible Inversion-of-Control (IoC) framework written specifically for C# and Unity3D. It provides dependency injection, event bus systems (EventDispatcher and Signals), MonoBehaviour mediation, and an optional MVCS structure for organizing game and application code.

## Use cases
- add dependency injection to a Unity project
- structure a Unity game with MVCS architecture
- decouple views from application logic in Unity
- bind interfaces to implementations polymorphically in C#
- use a signal/event bus for cross-component communication in Unity
- inject into MonoBehaviours
- manage multiple contexts across Unity scenes

## When to choose
- you are building a Unity3D or C# project that needs lightweight IoC and dependency injection
- you want an MVCS structure to separate model, view, controller, and service code
- you are familiar with RobotLegs and want a similar framework in C#
- you need mediation to keep Unity-specific code isolated from application logic

## When to avoid
- you are not working in C# or Unity3D
- you need a framework with active development and recent community support
- you prefer Unity's built-in or more modern DI alternatives like Zenject/VContainer
- you require a permissive or clearly defined license for commercial use

## Facets
- artifact type: framework
- maturity: maintenance
- function: middleware, message-queue
- domain: web-development, developer-tools
- platform: game-engine, dotnet, cross-platform
- tags: ioc, unity3d, mvcs, signals, mediation, binding-framework, dependency-injection, game-development

## Member repositories
- strangeioc/strangeioc (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:11.266302+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:50:31.726289+00:00, confidence not recorded.
  - readme: https://github.com/strangeioc/strangeioc (fetched 2026-08-28T04:05:11.266302+00:00, sha 17e2549baa06)
- Data as of 2026-08-30T08:39:29.467469+00:00.
