# aachman98/Sorcar

Procedural modeling in Blender using Node Editor

Repository: https://github.com/aachman98/Sorcar
Canonical: https://ross.abutalabs.com/products/sorcar
Homepage: https://aachman98.itch.io/sorcar
Language: Python
License: GPL-3.0
License Family: copyleft
Topics: procedural-generation, blender-addon, blender3d, blender-python, procedural
Last push: 2021-02-23T15:59:29+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 2708, "days_push": 2017, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1179, forks 113 (observed 2026-08-28T04:03:53.145935+00:00)

## What it is
Sorcar is a Blender addon that provides a node-based visual programming environment for procedural 3D modeling, inspired by Houdini. It offers 240+ modular nodes wrapping Blender's Python API for non-destructive, real-time geometry generation.

## Use cases
- create procedural 3D models in Blender without coding
- build non-destructive modeling workflows with node graphs
- generate mesh variations using random seeds and loops
- batch export meshes driven by frame numbers
- visually program geometry algorithms in a node editor

## When to choose
- you want Houdini-style procedural modeling inside Blender
- you prefer visual node-based workflows over scripting
- you need non-destructive parameter editing with real-time viewport updates

## When to avoid
- you use Blender versions far newer than 2.81 without testing compatibility
- you need actively developed geometry nodes - Blender's built-in Geometry Nodes may be a better fit
- you need support or updates - the last release was in 2021

## Facets
- artifact type: plugin
- maturity: maintenance
- function: graphics, simulation, plugin-system, developer-tools
- domain: graphics, cross-platform
- platform: windows, python
- tags: blender-addon, procedural-modeling, node-editor, houdini-inspired, 3d-modeling, visual-programming, game-development, automation, macos, linux

## Member repositories
- aachman98/Sorcar (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:53.145935+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:25:30.587210+00:00, confidence not recorded.
  - readme: https://github.com/aachman98/Sorcar (fetched 2026-08-28T04:03:53.145935+00:00, sha d0a21819d66a)
  - homepage: https://aachman98.itch.io/sorcar (fetched 2026-08-29T12:32:39.568134+00:00, sha 8e97dd13ca26)
- Data as of 2026-08-30T08:39:29.467469+00:00.
