# keijiro/Skinner

Special Effects with Skinned Mesh in Unity

Repository: https://github.com/keijiro/Skinner
Canonical: https://ross.abutalabs.com/products/skinner
Language: C#
License: MIT
License Family: permissive
Last push: 2019-10-17T04:09:48+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 3574, "days_push": 2512, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 3581, forks 418 (observed 2026-08-28T04:08:10.971040+00:00)

## What it is
Skinner is a Unity library of special effects that use the vertices of an animating skinned mesh as emitting points for particle and trail effects. It converts vertex positions into GPU-friendly data via replacement shaders, avoiding extra CPU and memory overhead.

## Use cases
- create particle effects that follow an animated character's body
- make motion trails from skinned mesh vertices in Unity
- add GPU-driven VFX to a rigged character
- emit particles from a deforming mesh without CPU readback
- build stylized character dissolve or glitch effects

## When to choose
- you use Unity and want vertex-based character VFX with minimal CPU cost
- you need particle or trail effects driven by skinned mesh animation

## When to avoid
- you work in a game engine other than Unity
- you need general-purpose CPU-side mesh processing
- you need actively maintained tooling - the last release was in 2019

## Facets
- artifact type: library
- maturity: maintenance
- function: graphics, simulation, image-processing
- domain: graphics
- platform: game-engine, cross-platform
- tags: unity, skinned-mesh, special-effects, shaders, compute-shaders, particles, vfx, game-development, real-time, gpu

## Member repositories
- keijiro/Skinner (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:08:10.971040+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T18:33:58.524086+00:00, confidence not recorded.
  - readme: https://github.com/keijiro/Skinner (fetched 2026-08-28T04:08:10.971040+00:00, sha f504f5fe4efc)
- Data as of 2026-08-30T08:39:29.467469+00:00.
