# swift502/Sketchbook

3D playground built on three.js and cannon.js.

Repository: https://github.com/swift502/Sketchbook
Canonical: https://ross.abutalabs.com/products/sketchbook
Homepage: https://jblaha.art/sketchbook/latest
Language: TypeScript
License: MIT
License Family: permissive
Topics: 3d, threejs, cannonjs, game-engine, typescript, sketchbook
Archived: true
Last push: 2024-10-10T18:31:21+00:00

## Health v2 (maintenance only)
Score: 10/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 3100, "days_push": 692, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: archived
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1748, forks 504 (observed 2026-08-28T04:05:30.940477+00:00)

## What it is
Sketchbook is a simple web-based 3D game engine built on three.js and cannon.js, focused on third-person character controls and gameplay mechanics like vehicles and character AI. It is a TypeScript playground for recreating conventional third-person game mechanics in a general way, with scenes defined in Blender and loaded as glb files.

## Use cases
- build a third-person character controller in the browser
- prototype 3D gameplay mechanics with three.js and cannon.js physics
- create drivable cars, airplanes, and helicopters in a web game
- load Blender-authored glb scenes into a web 3D world
- experiment with raycast capsule character controllers and character AI
- learn how modern third-person game mechanics are implemented

## When to choose
- you want a lightweight, readable TypeScript codebase for third-person 3D gameplay experiments
- you need a starting point to fork for a small web-based 3D game or demo
- you want to study implementations of character controllers, vehicles, or character AI

## When to avoid
- you need a maintained engine with active bug fixes and support (the project is archived)
- you need production-grade performance, tooling, or a full editor
- you want first-person, 2D, or multiplayer-focused game development
- you prefer a large ecosystem with extensive documentation and community

## Facets
- artifact type: framework
- maturity: abandoned
- function: game-engine, simulation, graphics
- domain: web-development, simulation
- platform: browser
- tags: threejs, cannonjs, third-person-controls, physics, blender-scenes, archived, game-development, web-server, typescript

## Member repositories
- swift502/Sketchbook (main) score 10

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:30.940477+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:29:01.058149+00:00, confidence not recorded.
  - readme: https://github.com/swift502/Sketchbook (fetched 2026-08-28T04:05:30.940477+00:00, sha 739f7fbf7557)
  - homepage: https://jblaha.art/sketchbook/latest (fetched 2026-08-29T11:07:09.323250+00:00, sha 4f775ffdce13)
- Data as of 2026-08-30T08:39:29.467469+00:00.
