# karai17/Simple-Tiled-Implementation

Tiled library for LÖVE

Repository: https://github.com/karai17/Simple-Tiled-Implementation
Canonical: https://ross.abutalabs.com/products/simple-tiled-implementation
Language: Lua
License: NOASSERTION
License Family: other
Last push: 2024-03-24T11:43:23+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 4614, "days_push": 892, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1077, forks 135 (observed 2026-08-28T04:03:29.729586+00:00)

## What it is
Simple Tiled Implementation (STI) is a Tiled map loader and renderer for the LÖVE game framework, written in Lua. It supports plugins such as Box2D and Bump for physics collision integration and allows custom layers with update/draw callbacks.

## Use cases
- load Tiled maps into a LÖVE game
- render tilemaps in LÖVE 2D games
- add physics collisions to Tiled maps with Box2D
- create custom sprite layers on top of tilemaps
- debug tilemap collision geometry

## When to choose
- you are building a 2D game with the LÖVE framework
- you design levels in the Tiled map editor and need Lua support
- you want easy integration with Box2D or Bump physics

## When to avoid
- you are not using LÖVE (e.g. Unity, Godot, or plain Lua)
- you need 3D maps or isometric engines beyond Tiled's Lua export
- you need a full game engine rather than a map loader

## Facets
- artifact type: library
- maturity: stable
- function: game-engine, graphics, parser
- domain: gaming-tools
- platform: lua, cross-platform
- tags: love2d, tiled-map-loader, tilemap-rendering, box2d, collision, game-development

## Member repositories
- karai17/Simple-Tiled-Implementation (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:29.729586+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:53:15.972363+00:00, confidence not recorded.
  - readme: https://github.com/karai17/Simple-Tiled-Implementation (fetched 2026-08-28T04:03:29.729586+00:00, sha f2c932b46adb)
- Data as of 2026-08-30T08:39:29.467469+00:00.
