dfranx/SHADERed
Lightweight, cross-platform & full-featured shader IDE observed · 2026-08-28
Health v2 · maintenance only
23/100
- Activity 0
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 2902
- days_rel: n/a
- days_push: 1076
- n_releases_24m: 0
Adoption not part of the score
4787 stars · 313 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
SHADERed is a free, open-source, cross-platform IDE for writing, previewing, and debugging GLSL and HLSL shaders. It includes a line-by-line shader debugger, frame analyzer, compute/geometry shader support, and a plugin API.
Use cases
- write and preview GLSL or HLSL shaders with live compilation
- debug a pixel shader by stepping through lines and inspecting variables
- profile shader performance with an instruction heatmap and GPU execution times
- prototype compute and geometry shaders with buffers and render textures
- import Shadertoy projects or add Godot shader support via plugins
- convert GLSL shaders to HLSL from the command line
When to choose
- you need a lightweight, free standalone shader IDE with a real debugger
- you want instant live preview while editing shader code
- you work with vertex, pixel, geometry, tessellation, or compute shaders
- you want to extend the tool with plugins (Slang, Rust, C++, Godot shaders)
When to avoid
- you need a full game engine or production rendering pipeline integration
- you require Vulkan or DirectX-native tooling rather than OpenGL-based preview
- you need macOS binaries out of the box (must compile yourself)
- you want a browser-only workflow without installing anything (though a Lite web version exists)
Facets
application · maturity maintenance
editor developer-tools graphics simulation graphics developer-tools cross-platform windows cross-platform cpp shader-ide glsl hlsl shader-debugger frame-analyzer compute-shaders opengl plugin-api live-preview debugging game-development linux web
4 sources
- readme: https://github.com/dfranx/SHADERed · fetched 2026-08-28 · b96cb6ed806c
- homepage: https://shadered.org/ · fetched 2026-08-29 · 7935bddad5b3
- site_page: https://shadered.org/docs/index.html · fetched 2026-08-29 · 9f3301378133
- site_page: https://shadered.org/changelog · fetched 2026-08-29 · 21ce1f3e056a
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| dfranx/SHADERed | main | 23 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem