# ScutGame/Scut

Scut is a free, open source, stable game server framework, which support C#/Python/Lua script, and support Unity3d, Cocos2dx, FlashAir client access.

Repository: https://github.com/ScutGame/Scut
Canonical: https://ross.abutalabs.com/products/scut
Language: C#
License Family: other
Last push: 2016-07-02T11:23:41+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 4769, "days_push": 3714, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1340, forks 559 (observed 2026-08-28T04:04:25.906701+00:00)

## What it is
Scut is a free, open-source game server framework written in C# for building online games, with server-side scripting support for C#, Python, and Lua. It bundles networking over HTTP, WebSocket, and raw sockets, persistence via Redis, MySQL, and MS SQL Server, plus client SDKs (ScutSDK) for Unity3d, Cocos2d-x, and other client platforms.

## Use cases
- build a multiplayer online game server
- game backend framework for mobile games
- server framework that supports Cocos2d-x or Unity3d clients
- cross-protocol game server with socket and websocket communication
- script game logic in Lua or Python on a .NET server
- game server with Redis and MySQL data persistence

## When to choose
- You are building an online or mobile multiplayer game backend on the .NET Framework stack
- You need client SDKs for Unity3d or Cocos2d-x with lean, cross-platform messaging
- You want to embed Python or Lua scripting for game logic on a C# server
- You need bundled game system modules and NoSQL/SQL storage services to save development time

## When to avoid
- You are starting a new project today - the latest release dates to 2016 and the project appears unmaintained
- You need modern .NET Core / .NET 5+ support, since Scut requires .NET Framework 4.5.1+
- You need active community support, security patches, or updated documentation
- Your workload is a general-purpose web service rather than an online game backend

## Facets
- artifact type: framework
- maturity: abandoned
- function: game-engine, http-server, websocket, rpc, serialization, caching, database, sdk
- domain: backend
- platform: dotnet, windows, cross-platform, cloud
- tags: game-server, game-server-framework, csharp, lua-scripting, python-scripting, unity3d, cocos2d-x, redis, mysql, socket-server, online-games, freebsd-license, unmaintained, game-development, real-time, linux, macos

## Member repositories
- ScutGame/Scut (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:25.906701+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T04:43:51.479271+00:00, confidence not recorded.
  - readme: https://github.com/ScutGame/Scut (fetched 2026-08-28T04:04:25.906701+00:00, sha 5f3bff5951eb)
- Data as of 2026-08-30T08:39:29.467469+00:00.
