# scripthookvdotnet/scripthookvdotnet

An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language on the .NET Framework runtime in-game.

Repository: https://github.com/scripthookvdotnet/scripthookvdotnet
Canonical: https://ross.abutalabs.com/products/scripthookvdotnet
Homepage: https://scripthookvdotnet.github.io
Language: C#
License: Zlib
License Family: permissive
Topics: gta5, net-languages, hook, scripting
Last push: 2026-08-05T10:43:13+00:00

## Health v2 (maintenance only)
Score: 66/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 96, release rhythm 8, longevity 100
- inputs: {"age_days": 4148, "days_push": 28, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1363, forks 631 (observed 2026-08-28T04:04:30.413024+00:00)

## What it is
ScriptHookVDotNet (SHVDN) is an ASI plugin for Grand Theft Auto V that hosts a .NET Framework runtime in-game, letting users run scripts written in any .NET language. It provides object-oriented scripting APIs on top of Alexander Blade's C++ Script Hook V for Story Mode modding.

## Use cases
- write GTA V mods in C# instead of C++
- run .NET scripts in-game for GTA V story mode
- create custom gameplay mods for Grand Theft Auto V
- reload and iterate on game scripts quickly
- use .NET Framework libraries inside GTA V scripts

## When to choose
- you want to script GTA V mods using C#, VB.NET, or other .NET languages
- you prefer guided object-oriented APIs over raw native functions
- you need fast script reload and test cycles while modding

## When to avoid
- you are modding GTA Online or want multiplayer cheats
- you target platforms other than the PC version of GTA V
- you need a runtime that can be reloaded after Script Hook V unloads ASI scripts

## Facets
- artifact type: plugin
- maturity: active
- function: plugin-system, sdk, interpreter, developer-tools
- domain: gaming-tools, developer-tools
- platform: windows, cpp, dotnet
- tags: gta5, script-hook, asi-plugin, modding, scripting-runtime, net-framework, game-development, automation

## Member repositories
- scripthookvdotnet/scripthookvdotnet (main) score 66

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:30.413024+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T04:41:26.688655+00:00, confidence not recorded.
  - readme: https://github.com/scripthookvdotnet/scripthookvdotnet (fetched 2026-08-28T04:04:30.413024+00:00, sha da018b3046c6)
  - homepage: https://scripthookvdotnet.github.io (fetched 2026-08-29T11:58:57.509982+00:00, sha c072698be10d)
- Data as of 2026-08-30T08:39:29.467469+00:00.
