# DanielEverland/ScriptableObject-Architecture

Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy

Repository: https://github.com/DanielEverland/ScriptableObject-Architecture
Canonical: https://ross.abutalabs.com/products/scriptableobject-architecture
Language: C#
License: MIT
License Family: permissive
Topics: unity, indiedev, scriptableobject, architecture
Archived: true
Last push: 2023-12-17T22:10:49+00:00

## Health v2 (maintenance only)
Score: 10/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 2984, "days_push": 990, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: archived
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1056, forks 126 (observed 2026-08-28T04:03:24.494457+00:00)

## What it is
A Unity library that makes ScriptableObjects a core architectural building block, providing typed variables, events, runtime sets, and automatic script generation. It implements the patterns from Ryan Hipple's 2017 Unite talk with editor tooling and visual event debugging.

## Use cases
- decouple game code using ScriptableObject variables and events
- create typed game events with debugging in Unity
- manage shared runtime state between Unity scenes
- auto-generate ScriptableObject variable scripts for C# primitives
- build event-driven Unity game architecture

## When to choose
- you build Unity games and want ScriptableObject-based decoupled architecture
- you need typed events and runtime sets out of the box
- you want editor visual debugging of event invocations

## When to avoid
- your project is not Unity-based
- you prefer code-first dependency injection over ScriptableObject patterns
- you need a library with frequent updates and active maintenance

## Facets
- artifact type: library
- maturity: maintenance
- function: state-management, developer-tools, plugin-system
- domain: developer-tools
- platform: game-engine, cross-platform
- tags: unity, scriptable-objects, event-system, game-architecture, csharp, game-development

## Member repositories
- DanielEverland/ScriptableObject-Architecture (main) score 10

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:24.494457+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:58:06.001133+00:00, confidence not recorded.
  - readme: https://github.com/DanielEverland/ScriptableObject-Architecture (fetched 2026-08-28T04:03:24.494457+00:00, sha a397aae99172)
- Data as of 2026-08-30T08:39:29.467469+00:00.
