# HungryProton/scatter

Godot engine addon to randomly fill an area with props or other scenes. Mirror of https://codeberg.org/hungryproton/proton_scatter

Repository: https://github.com/HungryProton/scatter
Canonical: https://ross.abutalabs.com/products/scatter
Language: GDScript
License: MIT
License Family: permissive
Last push: 2026-07-26T15:40:40+00:00

## Health v2 (maintenance only)
Score: 65/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 94, release rhythm 8, longevity 100
- inputs: {"age_days": 2571, "days_push": 38, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2964, forks 133 (observed 2026-08-28T04:07:32.417306+00:00)

## What it is
ProtonScatter is a Godot 4 add-on that procedurally and non-destructively automates the placement of props and scenes within an area. It uses a Blender-like modifier stack of positioning rules combined with ScatterItem and ScatterShape nodes to scatter assets onto surfaces or along edges.

## Use cases
- scatter grass and rocks on terrain in godot
- randomly place props in a game scene
- procedurally populate a level with trees
- automate asset placement instead of doing it by hand
- project objects onto collider surfaces in godot
- fill an area with instanced scenes non-destructively

## When to choose
- you use Godot 4 and need to place many props procedurally
- you want a non-destructive, modifier-based placement workflow
- you need to scatter vegetation, rocks, or details onto arbitrary geometry

## When to avoid
- you need procedural placement in engines other than Godot
- you only need to place a handful of objects manually
- you need runtime dynamic scattering with complex custom logic beyond the provided modifiers

## Facets
- artifact type: plugin
- maturity: active
- function: graphics, simulation, plugin-system
- domain: graphics, simulation
- platform: game-engine, cross-platform
- tags: godot, godot-addon, procedural-generation, asset-placement, gdscript, level-design, scatter, game-development

## Member repositories
- HungryProton/scatter (main) score 65

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:07:32.417306+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T07:32:06.630881+00:00, confidence not recorded.
  - readme: https://github.com/HungryProton/scatter (fetched 2026-08-28T04:07:32.417306+00:00, sha a0f2eccf4e5d)
- Data as of 2026-08-30T08:39:29.467469+00:00.
