# SaschaWillems/Vulkan

C++ examples for the Vulkan graphics API

Repository: https://github.com/SaschaWillems/Vulkan
Canonical: https://ross.abutalabs.com/products/saschawillems-vulkan
Language: GLSL
License: MIT
License Family: permissive
Topics: vulkan, vulkan-api, slang, glsl, hlsl
Last push: 2026-08-18T05:47:03+00:00

## Health v2 (maintenance only)
Score: 76/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 98, release rhythm 35, longevity 100
- inputs: {"age_days": 4091, "days_push": 15, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 12127, forks 2229 (observed 2026-08-28T04:10:51.802843+00:00)

## What it is
A comprehensive collection of open-source C++ examples and demos for the Vulkan graphics and compute API. It covers basics, advanced rendering, compute, ray tracing, and various Vulkan extensions with cross-platform builds.

## Use cases
- learn Vulkan graphics programming with C++ examples
- see how to implement physically based rendering in Vulkan
- example code for hardware accelerated ray tracing in Vulkan
- learn compute shader usage in Vulkan
- reference for Vulkan synchronization techniques
- build Vulkan demos on Windows, Android, iOS and macOS

## When to choose
- you want runnable, well-maintained sample code for learning Vulkan
- you need examples of specific Vulkan features like ray tracing, tessellation, or glTF rendering
- you want cross-platform Vulkan examples including MoltenVK on Apple platforms

## When to avoid
- you need an official, curated sample set sanctioned by Khronos (use KhronosGroup/Vulkan-Samples)
- you want a game engine or rendering framework rather than standalone examples
- you are looking for a beginner tutorial without C++ experience

## Facets
- artifact type: learning-resource
- maturity: active
- function: graphics, simulation, developer-tools
- domain: graphics, developer-tools, tutorials
- platform: windows, cpp, cross-platform
- tags: vulkan, cpp-examples, glsl, shaders, demos, ray-tracing, compute-shaders, gltf, game-development, macos, android, ios

## Member repositories
- SaschaWillems/Vulkan (main) score 76

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:10:51.802843+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T17:14:55.115342+00:00, confidence not recorded.
  - readme: https://github.com/SaschaWillems/Vulkan (fetched 2026-08-28T04:10:51.802843+00:00, sha b30729f99690)
- Data as of 2026-08-30T08:39:29.467469+00:00.
