# RuntimeCompiledCPlusPlus/RuntimeCompiledCPlusPlus

Change C++ code at runtime

Repository: https://github.com/RuntimeCompiledCPlusPlus/RuntimeCompiledCPlusPlus
Canonical: https://ross.abutalabs.com/products/runtimecompiledcplusplus
Homepage: http://runtimecompiledcplusplus.blogspot.com/
Language: C++
License Family: other
Topics: runtimecompiledcplusplus, c-plus-plus, compile, live-coding, windows, linux, macos, cpp, rccpp, gamedev
Last push: 2025-10-31T18:01:54+00:00

## Health v2 (maintenance only)
Score: 54/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 49, release rhythm 35, longevity 100
- inputs: {"age_days": 5549, "days_push": 306, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2294, forks 247 (observed 2026-08-28T04:06:35.075504+00:00)

## What it is
Runtime-Compiled C++ (RCC++) is a C++ library and sample project that lets developers recompile and swap C++ code while a program is running, preserving object state via simple in-memory serialization. It is aimed primarily at game development to shorten iteration times, without scripting, VMs, or external tools.

## Use cases
- edit c++ code while the program is running
- shorten iteration times in game development
- hot reload c++ modules without restarting the app
- preserve object state across runtime code changes
- rapidly iterate on game ai code
- live coding in c++ with visual studio or xcode

## When to choose
- you need fast compile-edit-test loops in a C++ game or simulation
- you want live code changes without scripting languages or VMs
- you develop on Windows, Linux, or macOS with MSVC, GCC, or Clang

## When to avoid
- you want end users of a shipped binary to compile modifications
- your project cannot tolerate runtime compilation infrastructure
- you need a license with explicit terms (the repo has no license file)

## Facets
- artifact type: library
- maturity: active
- function: compiler, developer-tools, build-tool, serialization
- domain: developer-tools, cross-platform
- platform: windows, cpp, cross-platform
- tags: live-coding, runtime-compilation, rccpp, iteration-time, hot-reload, gamedev, game-development, linux, macos

## Member repositories
- RuntimeCompiledCPlusPlus/RuntimeCompiledCPlusPlus (main) score 54

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:35.075504+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:40:25.752227+00:00, confidence not recorded.
  - readme: https://github.com/RuntimeCompiledCPlusPlus/RuntimeCompiledCPlusPlus (fetched 2026-08-28T04:06:35.075504+00:00, sha 82107ed65a46)
  - homepage: http://runtimecompiledcplusplus.blogspot.com/ (fetched 2026-08-29T10:20:44.839982+00:00, sha e23d49dae17c)
  - site_page: http://runtimecompiledcplusplus.blogspot.com/2014/09/undo-redo-and-optimization-level.html (fetched 2026-08-29T10:20:44.842860+00:00, sha 3aa0c06d8185)
- Data as of 2026-08-30T08:39:29.467469+00:00.
