# rt64/rt64

RT64 is an N64 graphics renderer for playing with enhancements in emulators and native ports.

Repository: https://github.com/rt64/rt64
Canonical: https://ross.abutalabs.com/products/rt64
Language: C++
License: MIT
License Family: permissive
Last push: 2026-08-25T03:06:30+00:00

## Health v2 (maintenance only)
Score: 61/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 99, release rhythm 8, longevity 68
- inputs: {"age_days": 956, "days_push": 8, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1578, forks 104 (observed 2026-08-28T04:05:06.262939+00:00)

## What it is
RT64 is a modern N64 graphics renderer built on D3D12, Vulkan, and Metal, designed for enhanced gameplay in emulators and native game ports. It offers high-accuracy rendering with features like widescreen support, high frame rate interpolation, texture packs, and planned path tracing capabilities.

## Use cases
- render N64 games with modern graphics APIs in a native port
- play N64 games in widescreen or ultrawide
- interpolate N64 game visuals to 60 FPS or higher
- apply HD texture packs to N64 games
- reduce input latency when emulating N64 games
- uprender N64 games at higher resolution with downsampling
- add a high-accuracy N64 renderer to a game port

## When to choose
- you are building a native port of an N64 game and need a modern renderer
- you want enhanced N64 visuals like widescreen, HFR interpolation, or HD textures
- you need accurate N64 RDP rendering without game-specific hacks
- you want stutter-free rendering via ubershaders

## When to avoid
- you need emulator plugin support or ray tracing today, as these are not yet in this repository
- you need a general-purpose emulator rather than a renderer library
- you target platforms other than Windows, Linux, or macOS

## Facets
- artifact type: library
- maturity: active
- function: graphics, game-engine, plugin-system
- domain: graphics, gaming-tools
- platform: windows, cpp
- tags: n64, renderer, emulation, ray-tracing, ubershaders, texture-packs, widescreen, frame-interpolation, d3d12, vulkan, metal, native-ports, game-development, linux, macos

## Member repositories
- rt64/rt64 (main) score 61

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:06.262939+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:56:56.186732+00:00, confidence not recorded.
  - readme: https://github.com/rt64/rt64 (fetched 2026-08-28T04:05:06.262939+00:00, sha f0483d127e05)
- Data as of 2026-08-30T08:39:29.467469+00:00.
