# RSamaium/RPG-JS

Framework to create an RPG or MMORPG (with the same code) in the browser with Typescript

Repository: https://github.com/RSamaium/RPG-JS
Canonical: https://ross.abutalabs.com/products/rpg-js
Homepage: https://rpgjs.dev
Language: TypeScript
License: MIT
License Family: permissive
Topics: rpg, mmorpg, game, mutliplayer, browser-rpg
Last push: 2026-08-21T17:20:58+00:00

## Health v2 (maintenance only)
Score: 92/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 98, release rhythm 81, longevity 100
- inputs: {"age_days": 5624, "days_push": 12, "days_rel": 51, "gap_med": 31.5, "n_releases_24m": 3}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1646, forks 242 (observed 2026-08-28T04:05:16.304237+00:00)

## What it is
RPGJS is a TypeScript framework for building 2D browser-based RPGs and MMORPGs from a single codebase. It provides RPG-specific runtime pieces such as maps, events, inventory, GUI, save/load, and an authoritative server with client prediction for multiplayer modes.

## Use cases
- build a 2D RPG in the browser with TypeScript
- create an MMORPG with synchronized multiplayer rooms
- make a browser game with maps, NPCs, and quests
- add multiplayer to an RPG without rewriting gameplay code
- build a pixel-art web game with inventory and skills
- run the same game code as standalone RPG or networked MMORPG

## When to choose
- you want RPG-specific abstractions (maps, events, inventory, GUI) rather than a generic engine
- you need a clear client/server architecture for an MMORPG with authoritative state
- you prefer TypeScript and a Vite-based web workflow
- you want to ship a browser-playable 2D RPG quickly

## When to avoid
- you need 3D rendering or a general-purpose game engine
- you are building a native desktop or mobile game outside the browser
- you want a visual no-code editor only (the engine is code-first)
- your game genre has little overlap with RPG mechanics

## Facets
- artifact type: framework
- maturity: active
- function: game-engine, web-framework, state-management, gui, internationalization
- domain: web-development, gaming-tools
- platform: browser, cross-platform
- tags: rpg, mmorpg, 2d-games, multiplayer, canvas, vite, vue, client-prediction, game-server, game-development, web-server, nodejs, typescript

## Member repositories
- RSamaium/RPG-JS (main) score 92

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:16.304237+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:45:22.211749+00:00, confidence not recorded.
  - readme: https://github.com/RSamaium/RPG-JS (fetched 2026-08-28T04:05:16.304237+00:00, sha 1289f61ab479)
  - homepage: https://rpgjs.dev (fetched 2026-08-29T11:18:52.034460+00:00, sha 4ebf22abc258)
  - site_page: https://v5.rpgjs.dev (fetched 2026-08-29T11:18:52.044268+00:00, sha d7a823aebb14)
- Data as of 2026-08-30T08:39:29.467469+00:00.
