# nicklockwood/RetroRampage

Tutorial series demonstrating how to build a retro first-person shooter from scratch in Swift

Repository: https://github.com/nicklockwood/RetroRampage
Canonical: https://ross.abutalabs.com/products/retrorampage
Language: Swift
License: NOASSERTION
License Family: other
Last push: 2021-04-17T06:50:05+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 2674, "days_push": 1964, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1535, forks 86 (observed 2026-08-28T04:04:59.774860+00:00)

## What it is
A tutorial series teaching how to build a Wolfenstein-like retro first-person shooter from scratch in Swift. It covers raycasting, grid-based maps, pathfinding, and line-of-sight techniques without requiring GPU or shader knowledge.

## Use cases
- learn to build a retro FPS game engine in Swift
- understand how Wolfenstein 3D raycasting works
- learn 2.5D game rendering without shaders
- prototype procedural map generation and pathfinding
- follow a step-by-step game programming tutorial
- build a first-person shooter for iPhone and iPad

## When to choose
- you want to learn game engine fundamentals from scratch in Swift
- you prefer tutorials that avoid complex 3D math and GPU programming
- you want to understand raycasting, pathfinding, and line-of-sight on tile grids
- you're targeting iOS or any platform that runs Swift

## When to avoid
- you need a production-ready game engine or modern 3D graphics
- you want to use an existing engine like Unity or Godot
- you need GPU-accelerated rendering with shaders
- you're not comfortable with Swift and Xcode

## Facets
- artifact type: learning-resource
- maturity: maintenance
- function: game-engine, graphics, simulation
- domain: tutorials, education
- platform: cross-platform
- tags: raycasting, wolfenstein-3d, fps, swift-tutorial, retro-gaming, game-development, swift, ios

## Member repositories
- nicklockwood/RetroRampage (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:59.774860+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T04:31:09.988404+00:00, confidence not recorded.
  - readme: https://github.com/nicklockwood/RetroRampage (fetched 2026-08-28T04:04:59.774860+00:00, sha dd1ad10cc9e4)
- Data as of 2026-08-30T08:39:29.467469+00:00.
