# ReShade

A generic post-processing injector for games and video software.

Repository: https://github.com/crosire/reshade
Canonical: https://ross.abutalabs.com/products/reshade
Homepage: https://reshade.me
Language: C++
License: BSD-3-Clause
License Family: permissive
Topics: post-processing, injector, shaders, d3d9, d3d11, d3d12, opengl, vulkan, spir-v, hlsl, glsl, compiler, hook, preprocessor
Last push: 2026-08-22T16:36:10+00:00
Link (homepage): https://reshade.me
Link (site_page): https://reshade.me/docs
Link (site_page): https://reshade.me/releases

## Health v2 (maintenance only)
Score: 77/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 99, release rhythm 35, longevity 100
- inputs: {"age_days": 3731, "days_push": 11, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 5367, forks 694 (observed 2026-08-28T04:09:16.127337+00:00)

## What it is
ReShade is a generic post-processing injector for games and video software that hooks into Direct3D 9-12, OpenGL, and Vulkan applications to apply shader effects like ambient occlusion, depth of field, and color correction. It includes a standalone shader compiler for its HLSL-based ReShade FX language and an add-on API for extending functionality.

## Use cases
- add ambient occlusion or depth of field to a game
- apply color correction and film grain to video software
- write post-processing shaders that work across Direct3D, OpenGL and Vulkan
- inject custom effects into a game without modifying its code
- build add-ons that extend ReShade or hooked applications
- integrate a standalone shader compiler into another project

## When to choose
- you want to enhance game visuals with post-processing effects without touching game code
- you need cross-API shader effects compiled to HLSL, GLSL or SPIR-V automatically
- you want to hook into frame color and depth data for custom rendering tools

## When to avoid
- you need a general-purpose game engine or rendering framework rather than an injector
- you target platforms other than Windows
- you want effects in multiplayer games where depth access is disabled to prevent exploitation

## Facets
- artifact type: library
- maturity: active
- function: graphics, compiler, plugin-system, image-processing
- domain: graphics, gaming-tools
- platform: windows, cpp
- tags: post-processing, shader-injection, reshade-fx, direct3d, vulkan, opengl, game-modding, depth-buffer, addons, game-development, gpu

## Member repositories
- crosire/reshade (main) score 77
- crosire/reshade-shaders (plugin) score 77

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:09:16.127337+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T17:58:43.006578+00:00, confidence not recorded.
  - readme: https://github.com/crosire/reshade (fetched 2026-08-28T04:09:16.127337+00:00, sha 4d431baca611)
  - homepage: https://reshade.me (fetched 2026-08-29T08:52:54.839323+00:00, sha 963dca62cffc)
  - site_page: https://reshade.me/docs (fetched 2026-08-29T08:52:54.841931+00:00, sha 6ed7f2f20163)
  - site_page: https://reshade.me/releases (fetched 2026-08-29T08:52:54.843781+00:00, sha 08742c401569)
- Data as of 2026-08-30T08:39:29.467469+00:00.
