# tobspr/RenderPipeline

Physically Based Shading and Deferred Rendering for the Panda3D game engine

Repository: https://github.com/tobspr/RenderPipeline
Canonical: https://ross.abutalabs.com/products/renderpipeline
Homepage: https://github.com/tobspr/RenderPipeline/wiki
Language: Python
License: NOASSERTION
License Family: other
Topics: python, panda3d-game-engine, glsl, deferred-rendering, opengl, game-development
Last push: 2026-07-19T20:19:06+00:00

## Health v2 (maintenance only)
Score: 65/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 93, release rhythm 8, longevity 100
- inputs: {"age_days": 4456, "days_push": 45, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1011, forks 138 (observed 2026-08-28T04:03:13.238089+00:00)

## What it is
A deferred rendering pipeline with physically based shading for the Panda3D game engine, written in Python and GLSL. It provides advanced post-processing effects, a time-of-day system, and an extensible plugin system for custom render stages.

## Use cases
- add physically based rendering to a Panda3D game
- deferred rendering pipeline for Panda3D
- screen space reflections and volumetric clouds in Panda3D
- time of day lighting system for a game engine
- custom render stages and shader plugins for Panda3D
- realistic terrain and material rendering in Python games

## When to choose
- you are building a 3D game or simulation with Panda3D and want modern PBR visuals
- you need deferred rendering features like SSAO, screen space reflections, and volumetric effects in Panda3D
- you want an extensible rendering pipeline with a plugin API and editor tools

## When to avoid
- you use a different game engine such as Unity, Unreal, or Godot
- your GPU or drivers do not support OpenGL 4.3 (e.g. Intel HD Graphics on Linux)
- you need a lightweight forward-rendering setup or a pipeline for a non-Panda3D Python engine

## Facets
- artifact type: library
- maturity: maintenance
- function: graphics, game-engine, plugin-system
- domain: graphics, cross-platform
- platform: python, cpp, cross-platform
- tags: panda3d, deferred-rendering, physically-based-shading, glsl, opengl, rendering-pipeline, post-processing, time-of-day, game-development, gpu

## Member repositories
- tobspr/RenderPipeline (main) score 65

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:13.238089+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T07:11:53.130224+00:00, confidence not recorded.
  - readme: https://github.com/tobspr/RenderPipeline (fetched 2026-08-28T04:03:13.238089+00:00, sha f7722b208844)
  - homepage: https://github.com/tobspr/RenderPipeline/wiki (fetched 2026-08-29T13:11:45.770123+00:00, sha 5081c32aa776)
- Data as of 2026-08-30T08:39:29.467469+00:00.
