baldurk/renderdoc
RenderDoc is a stand-alone graphics debugging tool. observed · 2026-08-28
Health v2 · maintenance only
92/100
- Activity 99
- Release rhythm 79
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: 61.5
- age_days: 4570
- days_rel: 62
- days_push: 7
- n_releases_24m: 11
Adoption not part of the score
11022 stars · 1748 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
RenderDoc is a free, open-source, frame-capture based graphics debugger for Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES applications. It lets developers capture a single frame, inspect pipeline state, debug shaders, and replay captures across Windows, Linux, Android, and Nintendo Switch.
Use cases
- debug a Vulkan or D3D12 rendering issue in my engine
- capture and inspect a single frame of my OpenGL application
- debug shaders with source-level stepping
- inspect pixel values and texture contents in a rendered frame
- profile GPU pipeline state and performance counters
- capture frames from an Android app for graphics debugging
- script frame capture analysis with Python
When to choose
- you are developing your own graphics application or engine on Vulkan, D3D11, D3D12, or OpenGL
- you need lightweight, quick single-frame capture and introspection
- you want an open-source tool with a Python API for automation
- you need portable captures across platforms and hardware
When to avoid
- you want to capture or analyze commercial games you did not create - this is explicitly disallowed
- you need full-frame continuous GPU profiling rather than frame capture (consider vendor tools like Nsight or RGP)
- you need 32-bit Linux support or non-x86 desktop platforms
Facets
application · maturity stable
graphics simulation developer-tools gui testing graphics developer-tools performance windows cpp cross-platform graphics-debugger frame-capture vulkan direct3d opengl shader-debugging gpu replay python-api game-development linux android
3 sources
- readme: https://github.com/baldurk/renderdoc · fetched 2026-08-28 · 034f7179979c
- homepage: https://renderdoc.org · fetched 2026-08-29 · 17b8faafd98c
- site_page: https://renderdoc.org/docs · fetched 2026-08-29 · e3698663af1f
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| baldurk/renderdoc | main | 92 |
For agents
markdown · JSON · MCP: product_card(name="baldurk/renderdoc")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem