# BVE-Reborn/rend3

MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.

Repository: https://github.com/BVE-Reborn/rend3
Canonical: https://ross.abutalabs.com/products/rend3
Homepage: https://rend3.rs
Language: Rust
License: Apache-2.0
License Family: permissive
Topics: rust, wgpu, 3d-graphics, rendering, vulkan, d3d12, metal, hacktoberfest, graphics, gamedev, rendergraph
Archived: true
Last push: 2024-07-08T05:16:15+00:00

## Health v2 (maintenance only)
Score: 10/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 2182, "days_push": 786, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: archived
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1160, forks 66 (observed 2026-08-28T04:03:49.193359+00:00)

## What it is
rend3 is an easy-to-use, customizable, and efficient 3D rendering library for Rust built on top of wgpu. It provides a modular ecosystem of crates covering PBR rendering, shadow mapping, skyboxes, tonemapping, glTF loading, and egui integration via a render graph architecture.

## Use cases
- render 3d scenes in rust
- build a game renderer on wgpu
- load and view gltf models
- add pbr rendering with shadows and tonemapping to an app
- create a cross-platform 3d viewer with vulkan d3d12 and metal support
- integrate egui with a 3d renderer

## When to choose
- you want a higher-level, easy-to-use 3d renderer in rust without writing raw wgpu code
- you need cross-platform gpu backend support (vulkan, d3d12, metal)
- you want a customizable render graph with ready-made pbr routines
- you are building a rust game or 3d tool with gltf assets

## When to avoid
- you need a full game engine with physics, audio, and scripting
- you require long-term guaranteed maintenance, as the project is in maintenance mode
- you need cutting-edge rendering features under active development
- you target webassembly or mobile as a primary platform without verifying support

## Facets
- artifact type: library
- maturity: maintenance
- function: graphics, game-engine
- domain: graphics, web-development
- platform: rust, cross-platform
- tags: wgpu, 3d-renderer, rendergraph, pbr, gltf, vulkan, d3d12, metal, game-development, gpu

## Member repositories
- BVE-Reborn/rend3 (main) score 10

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:49.193359+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:31:45.743778+00:00, confidence not recorded.
  - readme: https://github.com/BVE-Reborn/rend3 (fetched 2026-08-28T04:03:49.193359+00:00, sha 7add1fbf79c7)
  - homepage: https://rend3.rs (fetched 2026-08-29T12:36:14.775798+00:00, sha 95e964ad6249)
  - registry_crates: https://crates.io/api/v1/crates/rend3 (fetched 2026-08-29T12:36:14.802115+00:00, sha f8a335f7f3bf)
- Data as of 2026-08-30T08:39:29.467469+00:00.
