# LogicalError/realtime-CSG-for-unity

Realtime-CSG, CSG level editor for Unity

Repository: https://github.com/LogicalError/realtime-CSG-for-unity
Canonical: https://ross.abutalabs.com/products/realtime-csg-for-unity
Homepage: https://logicalerror.github.io/realtime-csg/
Language: C#
License: MIT
License Family: permissive
Topics: unity, unity3d, unity3d-plugin, unity-asset, unity-3d, bsp, csg, constructive-solid-geometries, constructive-solid-geometry, level-editor, level-design
Last push: 2026-03-28T08:40:50+00:00

## Health v2 (maintenance only)
Score: 56/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 74, release rhythm 8, longevity 100
- inputs: {"age_days": 3663, "days_push": 158, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1006, forks 113 (observed 2026-08-28T04:03:11.861228+00:00)

## What it is
Realtime-CSG is a Unity editor plugin providing constructive solid geometry (CSG) level design tools, letting developers build levels non-destructively from additive, subtractive, and intersecting brushes. It generates meshes and collision automatically in real time during editing, with no runtime editing support.

## Use cases
- build game levels in Unity with CSG brushes
- prototype level geometry quickly without manual mesh modeling
- cut holes in walls for doors and windows non-destructively
- auto-generate collision meshes for level geometry
- blockout levels for FPS or 3D games

## When to choose
- you design or prototype 3D levels in Unity and want fast, non-destructive iteration
- you want Quake-style brush-based level editing inside the Unity editor
- you need automatic collision mesh generation from level geometry

## When to avoid
- you need runtime CSG editing or a runtime API
- you want to boolean-modify arbitrary existing meshes rather than CSG brushes
- you target Linux or ARM platforms, which are unsupported or incomplete
- you need the native C++ source code

## Facets
- artifact type: plugin
- maturity: active
- function: graphics, simulation, gui, developer-tools
- domain: graphics, developer-tools
- platform: windows, editor-plugin, cpp
- tags: unity, csg, constructive-solid-geometry, level-editor, level-design, bsp, brushes, prototyping, editor-extension, game-development, macos

## Member repositories
- LogicalError/realtime-CSG-for-unity (main) score 56

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:11.861228+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T07:12:44.152819+00:00, confidence not recorded.
  - readme: https://github.com/LogicalError/realtime-CSG-for-unity (fetched 2026-08-28T04:03:11.861228+00:00, sha 5a00db414cd6)
  - homepage: https://logicalerror.github.io/realtime-csg/ (fetched 2026-08-29T13:12:40.094752+00:00, sha e9c8e172804b)
- Data as of 2026-08-30T08:39:29.467469+00:00.
