# 0beqz/realism-effects

SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism

Repository: https://github.com/0beqz/realism-effects
Canonical: https://ross.abutalabs.com/products/realism-effects
Homepage: https://realism-effects-obeqz.vercel.app/
Language: Roff
License: MIT
License Family: permissive
Topics: antialiasing, global-illumination, raytracing, realism, threejs
Last push: 2024-02-04T18:36:40+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 1494, "days_push": 941, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1710, forks 96 (observed 2026-08-28T04:05:25.682596+00:00)

## What it is
A collection of postprocessing effects for three.js that enhance scene realism, including screen-space global illumination (SSGI), motion blur, TRAA anti-aliasing, ambient occlusion (SSAO/HBAO), and screen-space reflections. It integrates with the postprocessing.js EffectComposer via npm.

## Use cases
- add realistic global illumination to a three.js scene
- apply motion blur to a WebGL animation
- reduce aliasing with TRAA in a three.js project
- add screen-space reflections to a 3D web scene
- add ambient occlusion effects like SSAO or HBAO
- make a three.js demo look more photorealistic

## When to choose
- you are building a three.js/WebGL scene and want high-end realism effects
- you already use postprocessing.js and want SSGI, SSR, motion blur, or TRAA
- you need screen-space global illumination without a full raytracing engine

## When to avoid
- you are not using three.js or the postprocessing.js composer
- you need raytraced (not screen-space) global illumination or reflections
- you target low-end devices where these GPU-heavy effects are too expensive
- you need a stable long-term API, since a v2 rewrite is in progress

## Facets
- artifact type: library
- maturity: active
- function: graphics, image-processing, animation
- domain: graphics, web-development, frontend
- platform: cross-platform, browser
- tags: threejs, postprocessing, ssgi, screen-space-reflections, motion-blur, antialiasing, traa, ambient-occlusion, webgl, real-time-rendering, game-development, web-server

## Member repositories
- 0beqz/realism-effects (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:25.682596+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:35:02.549529+00:00, confidence not recorded.
  - readme: https://github.com/0beqz/realism-effects (fetched 2026-08-28T04:05:25.682596+00:00, sha 6e7e3333e3ff)
  - homepage: https://realism-effects-obeqz.vercel.app/ (fetched 2026-08-29T11:11:03.511889+00:00, sha 9942cc8df6de)
- Data as of 2026-08-30T08:39:29.467469+00:00.
