# electricsquare/raymarching-workshop

An Introduction to Raymarching

Repository: https://github.com/electricsquare/raymarching-workshop
Canonical: https://ross.abutalabs.com/products/raymarching-workshop
License: MIT
License Family: permissive
Topics: raymarching, signed-distance-field, rendering, workshop, graphics, shaders, shadertoy
Last push: 2021-08-20T15:03:26+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 2858, "days_push": 1839, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1011, forks 55 (observed 2026-08-28T04:03:13.254221+00:00)

## What it is
A workshop-style tutorial by Electric Square introducing raymarching with signed distance fields, covering SDF shape combination, raymarching loops, lighting, shadows, texture mapping, and post-processing. It is educational material with example shaders rather than a reusable software library.

## Use cases
- learn raymarching from scratch
- understand signed distance fields
- learn shader-based rendering techniques
- implement soft shadows and ambient occlusion in shaders
- recreate Shadertoy-style raymarched scenes
- teach a graphics workshop on distance fields

## When to choose
- you want a guided, step-by-step introduction to raymarching and SDFs
- you learn best from workshop material with progressive examples
- you want to understand techniques used in games like Claybook

## When to avoid
- you need a production-ready rendering engine or library
- you want a rasterization or triangle-mesh pipeline tutorial
- you need maintained software with ongoing releases

## Facets
- artifact type: learning-resource
- maturity: maintenance
- function: graphics, simulation, developer-tools
- domain: graphics, tutorials
- platform: cross-platform
- tags: raymarching, signed-distance-fields, shaders, shadertoy, workshop, rendering, game-development, gpu

## Member repositories
- electricsquare/raymarching-workshop (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:13.254221+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T07:11:50.286699+00:00, confidence not recorded.
  - readme: https://github.com/electricsquare/raymarching-workshop (fetched 2026-08-28T04:03:13.254221+00:00, sha fef39781aed7)
- Data as of 2026-08-30T08:39:29.467469+00:00.
