# raysan5/raylib

A simple and easy-to-use library to enjoy videogames programming

Repository: https://github.com/raysan5/raylib
Canonical: https://ross.abutalabs.com/products/raylib
Homepage: http://www.raylib.com
Language: C
License: Zlib
License Family: permissive
Topics: raylib, c, programming, opengl, android, embedded, iot, graphics, wasm, raspberry-pi, linux, game-engine, webassembly, gamedev, game-development, win32, riscv, esp32, macos
Last push: 2026-08-26T19:11:34+00:00

## Health v2 (maintenance only)
Score: 81/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 99, release rhythm 48, longevity 100
- inputs: {"age_days": 4696, "days_push": 7, "days_rel": 132, "gap_med": 520, "n_releases_24m": 2}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 34476, forks 3249 (observed 2026-08-28T04:12:00.608047+00:00)

## What it is
raylib is a simple and easy-to-use C library for videogames programming, providing bindings over OpenGL for 2D/3D graphics, input, audio, and more. It is well suited for prototyping, tooling, graphical applications, embedded systems, and education.

## Use cases
- learn game programming in C
- prototype 2D and 3D games quickly
- build graphical tools and utilities
- develop games for embedded systems like Raspberry Pi and ESP32
- compile games to WebAssembly for the browser
- teach graphics programming to students

## When to choose
- you want a minimal, code-first game library without heavy abstractions
- you need broad platform support including web, mobile, and embedded targets
- you are teaching or learning game development with C
- you want a permissive zlib license for commercial projects

## When to avoid
- you need a full-featured engine with editor, visual tooling, and asset pipelines
- you prefer high-level engines like Unity or Godot
- you need advanced rendering features like modern Vulkan pipelines out of the box

## Facets
- artifact type: library
- maturity: stable
- function: graphics, game-engine, gui, audio-processing, image-processing
- domain: graphics, education, cross-platform, embedded-systems
- platform: windows, wasm, cpp, c, cross-platform, embedded
- tags: gamedev, opengl, 2d-graphics, 3d-graphics, prototyping, beginner-friendly, zlib-license, game-development, linux, macos, android

## Member repositories
- raysan5/raylib (main) score 81

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:12:00.608047+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T16:27:33.399836+00:00, confidence not recorded.
  - readme: https://github.com/raysan5/raylib (fetched 2026-08-28T04:12:00.608047+00:00, sha 6aca5c602a5c)
  - homepage: http://www.raylib.com (fetched 2026-08-29T07:48:14.589072+00:00, sha 9f4ac26a2f50)
- Data as of 2026-08-30T08:39:29.467469+00:00.
