# ray-cast/ray-mmd

🎨 The project is designed to create a physically-based rendering at mikumikudance.

Repository: https://github.com/ray-cast/ray-mmd
Canonical: https://ross.abutalabs.com/products/ray-mmd
Homepage: https://twitter.com/Rui_cg
Language: HLSL
License: NOASSERTION
License Family: other
Topics: mmd, mikumikudance, mme, pbr, physicall-based-rendering
Last push: 2024-06-23T05:58:12+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 3670, "days_push": 801, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1925, forks 574 (observed 2026-08-28T04:05:55.503547+00:00)

## What it is
Ray-MMD is a free shader library and extension pack for MikuMikuDance that adds physically-based rendering (PBR) via HLSL shaders on the MikuMikuEffect (MME) plugin. It provides high-quality lighting, materials, and post-processing effects for MMD animations.

## Use cases
- add physically-based rendering to mikumikudance animations
- render mmd models with realistic lighting and materials
- apply post-processing effects like bloom and anti-aliasing to mmd videos
- create high-quality mmd renders with pbr shaders
- enhance mmd scenes with skybox and environmental lighting

## When to choose
- you use MikuMikuDance and want realistic PBR rendering
- you want a free, community-standard shader pack for MMD
- you need advanced lighting, materials, and post-effects in MMD

## When to avoid
- you don't use MikuMikuDance or MikuMikuEffect
- you need a general-purpose 3D renderer outside MMD
- you need a cross-platform solution (it targets DX9/Windows)

## Facets
- artifact type: plugin
- maturity: maintenance
- function: graphics, image-processing
- domain: graphics, media
- platform: windows, cpp
- tags: mmd, mikumikudance, pbr, hlsl, shaders, mikumikueffect, 3d-rendering, game-development

## Member repositories
- ray-cast/ray-mmd (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:55.503547+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:09:22.397647+00:00, confidence not recorded.
  - readme: https://github.com/ray-cast/ray-mmd (fetched 2026-08-28T04:05:55.503547+00:00, sha 8acabccfc151)
- Data as of 2026-08-30T08:39:29.467469+00:00.
