# Minecraft-Radiance/Radiance

Radiance is rebuilt of Minecraft renderer on a Vulkan C++ backend, featuring native Hardware Ray Tracing on Windows & Linux. Break free from OpenGL limits for Minecraft.

Repository: https://github.com/Minecraft-Radiance/Radiance
Canonical: https://ross.abutalabs.com/products/radiance
Homepage: https://www.minecraft-radiance.com/
Language: Java
License: GPL-3.0
License Family: copyleft
Topics: dlss, minecraft-mod, path-tracing, ray-tracing, vulkan, fsr, xess-sr, radiance
Last push: 2026-05-06T13:36:41+00:00

## Health v2 (maintenance only)
Score: 64/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 81, release rhythm 69, longevity 17
- inputs: {"age_days": 248, "days_push": 119, "days_rel": 126, "gap_med": 39.0, "n_releases_24m": 3}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1089, forks 57 (observed 2026-08-28T04:03:32.759975+00:00)

## What it is
Radiance is a Minecraft mod that replaces the vanilla OpenGL renderer with a custom Vulkan C++ renderer supporting hardware-accelerated ray tracing and path tracing. It integrates modern upscaling technologies like DLSS, FSR, and XeSS, and runs on Windows and Linux.

## Use cases
- ray trace minecraft with rtx hardware
- replace minecraft opengl renderer with vulkan
- run minecraft with path tracing and pbr texture packs
- improve minecraft performance with dlss or fsr upscaling
- play minecraft with realistic lighting and shadows
- use hardware ray tracing on linux minecraft

## When to choose
- you want native hardware ray tracing in Minecraft on Windows or Linux
- you have an RTX-capable GPU and want path-traced visuals
- you want to bypass OpenGL performance limits with a Vulkan pipeline
- you want DLSS/FSR/XeSS upscaling support in Minecraft

## When to avoid
- you need a stable, production-ready renderer for everyday gameplay
- you play on macOS or on hardware without ray tracing support
- you rely on shader packs or mods incompatible with a replaced renderer
- you want a lightweight mod that does not overhaul the rendering pipeline

## Facets
- artifact type: plugin
- maturity: experimental
- function: graphics, game-engine, simulation
- domain: graphics
- platform: windows, jvm
- tags: minecraft-mod, vulkan-renderer, ray-tracing, path-tracing, dlss, fsr, hardware-accelerated, minecraft, game-development, linux, gpu

## Member repositories
- Minecraft-Radiance/Radiance (main) score 64

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:32.759975+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:49:16.154409+00:00, confidence not recorded.
  - readme: https://github.com/Minecraft-Radiance/Radiance (fetched 2026-08-28T04:03:32.759975+00:00, sha 836b82e9be26)
  - homepage: https://www.minecraft-radiance.com/ (fetched 2026-08-29T12:51:26.543530+00:00, sha c6f3a0dd4b05)
- Data as of 2026-08-30T08:39:29.467469+00:00.
