# GPUOpen-LibrariesAndSDKs/RadeonRays_SDK

Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU

Repository: https://github.com/GPUOpen-LibrariesAndSDKs/RadeonRays_SDK
Canonical: https://ross.abutalabs.com/products/radeonrays_sdk
Language: C++
License: MIT
License Family: permissive
Last push: 2024-03-10T18:39:51+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 3872, "days_push": 906, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1099, forks 196 (observed 2026-08-28T04:03:35.061482+00:00)

## What it is
RadeonRays is a ray intersection acceleration library developed by AMD, providing a C API for scene building and asynchronous ray intersection queries on CPU and GPU. It supports DirectX12 and Vulkan backends and works across a wide range of hardware platforms, not just AMD.

## Use cases
- accelerate ray intersection queries for ray tracing renderers
- build BVH scene structures for GPU ray tracing
- add ray tracing to a game engine via Vulkan or DirectX12
- write hardware-independent ray tracing code with a C API
- prototype path tracing or offline rendering algorithms

## When to choose
- you need a cross-vendor, multi-backend ray intersection library
- you want a stable C API for asynchronous GPU ray queries
- you are building a renderer or engine on Vulkan or DirectX12

## When to avoid
- you need full production ray tracing pipelines rather than intersection queries
- you target platforms without DirectX12 or Vulkan 1.2 support
- you need a higher-level rendering framework with shading built in

## Facets
- artifact type: library
- maturity: maintenance
- function: graphics, simulation, sdk
- domain: graphics, gpu-computing
- platform: windows, cpp, cross-platform
- tags: ray-tracing, ray-intersection, directx12, vulkan, amd, gpu-acceleration, c-api, game-development, linux, gpu

## Member repositories
- GPUOpen-LibrariesAndSDKs/RadeonRays_SDK (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:35.061482+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:45:57.083050+00:00, confidence not recorded.
  - readme: https://github.com/GPUOpen-LibrariesAndSDKs/RadeonRays_SDK (fetched 2026-08-28T04:03:35.061482+00:00, sha 0d5fa2616d64)
- Data as of 2026-08-30T08:39:29.467469+00:00.
