# ran-j/PS2Recomp

Playstation 2 Static Recompiler & Runtime Tool to make native PC ports

Repository: https://github.com/ran-j/PS2Recomp
Canonical: https://ross.abutalabs.com/products/ps2recomp
Language: C++
License: GPL-3.0
License Family: copyleft
Topics: ps2, recompile, reverse-engineering, tool, static-recompilation
Last push: 2026-08-19T19:53:10+00:00

## Health v2 (maintenance only)
Score: 72/100 (v2, computed 2026-09-03T02:39:23.370411+00:00)
- activity 98, release rhythm 60, longevity 36
- inputs: {"age_days": 508, "days_push": 14, "days_rel": 151, "gap_med": 9.0, "n_releases_24m": 5}
- flags: prerelease_only
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 3200, forks 123 (observed 2026-08-28T04:07:48.459286+00:00)

## What it is
A PlayStation 2 static recompiler that translates PS2 ELF binaries (MIPS R5900 instructions) into C++ code, plus a runtime to execute the generated code for native PC ports. It includes analysis, recompilation, runtime, and IOP high-level emulation modules.

## Use cases
- decompile a PS2 game into native C++ for a PC port
- statically recompile a PS2 ELF binary
- translate MIPS R5900 instructions to C++
- create a native PC port of a PlayStation 2 game
- analyze PS2 ELF functions and generate recompiler config
- run recompiled PS2 code with syscall and IOP emulation

## When to choose
- you want to make a native PC port of a PS2 game via static recompilation
- you need literal instruction-to-C++ translation with configurable stubs and patches
- you want a self-contained recompiler plus runtime rather than a full emulator

## When to avoid
- you just want to play PS2 games - use a full emulator like PCSX2 instead
- you need a mature, battle-tested tool - the project is explicitly experimental
- you target platforms without SSE4/AVX support

## Facets
- artifact type: cli-tool
- maturity: experimental
- function: compiler, reverse-engineering, interpreter, developer-tools
- domain: reverse-engineering, gaming-tools, developer-tools, cross-platform
- platform: windows, cpp, cli
- tags: static-recompilation, playstation-2, mips-r5900, game-ports, elf-parsing, high-level-emulation, game-development, linux, macos

## Member repositories
- ran-j/PS2Recomp (main) score 72

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:07:48.459286+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T07:24:50.459494+00:00, confidence not recorded.
  - readme: https://github.com/ran-j/PS2Recomp (fetched 2026-08-28T04:07:48.459286+00:00, sha dd139bcca4e6)
- Data as of 2026-08-30T08:39:29.467469+00:00.
