# Syomus/ProceduralToolkit

Procedural generation library for Unity

Repository: https://github.com/Syomus/ProceduralToolkit
Canonical: https://ross.abutalabs.com/products/proceduraltoolkit
Homepage: https://assetstore.unity.com/packages/tools/utilities/procedural-toolkit-16508
Language: C#
License: MIT
License Family: permissive
Topics: unity, unity3d, procedural, procedural-generation, pcg, c-sharp
Last push: 2024-04-04T23:31:28+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 4343, "days_push": 881, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2899, forks 243 (observed 2026-08-28T04:07:28.815839+00:00)

## What it is
Procedural Toolkit is a procedural generation (PCG) programming library for the Unity game engine, written in C#. It provides algorithms and utilities such as noise, polygon triangulation, tessellation, straight skeletons, SDFs, cellular automata, and maze generation for building procedural content systems.

## Use cases
- generate procedural terrain or levels in Unity
- triangulate and tessellate polygons at runtime
- generate mazes with cellular automata
- add noise functions to a Unity game
- build procedural mesh generation tools
- create infinite or randomized game worlds

## When to choose
- you are building a Unity game or tool that needs procedural generation algorithms
- you want a free, MIT-licensed C# PCG toolkit you can extend with your own systems
- you need low-level building blocks like triangulation, noise, or maze generation rather than a turnkey generator

## When to avoid
- you need a no-code or editor-based procedural generation solution with limited programming
- you are not using Unity or C#
- you need ready-made content generators rather than an algorithmic toolkit

## Facets
- artifact type: library
- maturity: active
- function: simulation, graphics, game-engine, math, developer-tools
- domain: graphics, simulation
- platform: cross-platform, game-engine, windows
- tags: unity, procedural-generation, pcg, noise, triangulation, maze-generation, cellular-automata, c-sharp, game-development, algorithms, android, ios

## Member repositories
- Syomus/ProceduralToolkit (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:07:28.815839+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T07:35:11.231293+00:00, confidence not recorded.
  - readme: https://github.com/Syomus/ProceduralToolkit (fetched 2026-08-28T04:07:28.815839+00:00, sha c3927c12043a)
  - homepage: https://assetstore.unity.com/packages/tools/utilities/procedural-toolkit-16508 (fetched 2026-08-29T09:50:02.735704+00:00, sha 30e14f451c4d)
  - site_page: https://support.unity.com/hc/en-us/sections/201163815-Asset-Store-Publishers (fetched 2026-08-29T09:50:02.744603+00:00, sha a32c1520d648)
  - site_page: https://support.unity.com/hc/en-us/categories/201253946-Asset-Store (fetched 2026-08-29T09:50:02.746506+00:00, sha 0415a0d80aae)
  - site_page: https://unity.com/releases/editor/archive (fetched 2026-08-29T09:50:02.747917+00:00, sha abe0b5272e53)
  - site_page: https://unity.com/releases/editor/beta (fetched 2026-08-29T09:50:02.750660+00:00, sha c636394a50b3)
- Data as of 2026-08-30T08:39:29.467469+00:00.
