# ivansafrin/Polycode

Polycode is a cross-platform framework for creative code.

Repository: https://github.com/ivansafrin/Polycode
Canonical: https://ross.abutalabs.com/products/polycode
Language: C++
License: MIT
License Family: permissive
Last push: 2024-03-19T15:26:56+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 5747, "days_push": 897, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2382, forks 349 (observed 2026-08-28T04:06:42.362825+00:00)

## What it is
Polycode is a cross-platform C++ framework for creative coding that provides accelerated 2D and 3D graphics, hardware shaders, sound, networking, and physics. It also offers a Lua-based scripting system with compilation tools so applications can be built and published to multiple platforms without writing C++.

## Use cases
- build 2D and 3D games with a C++ API
- prototype creative coding projects using Lua scripting
- create cross-platform multimedia applications with hardware-accelerated graphics
- write custom hardware shaders for graphics effects
- add physics simulation to interactive applications
- publish scripted applications to multiple platforms without compiling C++

## When to choose
- you want a lightweight C++ creative coding framework with 2D/3D rendering, sound, and physics
- you prefer rapid prototyping in Lua with an API mirroring the C++ core
- you need MIT-licensed, portable native applications across desktop platforms

## When to avoid
- you need a modern, actively developed engine with large community support
- you require mobile or web deployment out of the box
- you want extensive documentation, asset stores, or editor tooling

## Facets
- artifact type: framework
- maturity: maintenance
- function: game-engine, graphics, animation, audio-processing, gui, interpreter
- domain: graphics, cross-platform, programming-languages
- platform: cpp, lua, cross-platform
- tags: creative-coding, 2d-graphics, 3d-graphics, lua-scripting, shaders, physics-engine, game-development, physics, desktop

## Member repositories
- ivansafrin/Polycode (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:42.362825+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:34:42.696409+00:00, confidence not recorded.
  - readme: https://github.com/ivansafrin/Polycode (fetched 2026-08-28T04:06:42.362825+00:00, sha 8bd420c1a885)
- Data as of 2026-08-30T08:39:29.467469+00:00.
