# PokemonUnity/PokemonUnity

A LEGACY Unity project to help build Pokémon-esque RPG games.

Repository: https://github.com/PokemonUnity/PokemonUnity
Canonical: https://ross.abutalabs.com/products/pokemonunity
Language: C#
License: MIT
License Family: permissive
Topics: unity, pokemon, unity3d, legacy
Last push: 2026-01-23T07:21:00+00:00

## Health v2 (maintenance only)
Score: 57/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 63, release rhythm 26, longevity 100
- inputs: {"age_days": 3522, "days_push": 222, "days_rel": 282, "gap_med": null, "n_releases_24m": 1}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2020, forks 511 (observed 2026-08-28T04:06:06.227284+00:00)

## What it is
PokemonUnity is a legacy C# framework providing the core backend game logic for building Pokémon-style RPG games, such as battles, moves, stats, and species data. Although named for Unity, its pure C# core is platform-agnostic and can be compiled to a DLL for use in Unity3D, ASP.NET, console apps, or any C#-compatible environment.

## Use cases
- build a pokemon-style rpg game in unity
- program pokemon battle mechanics without writing from scratch
- make a text-based pokemon battle simulator in c#
- create a web-based pokemon game with asp.net
- use official pokemon data like species and moves in my game
- framework for handling pokemon stats and type effectiveness

## When to choose
- you want reusable backend logic for a monster-battle RPG in C#
- you need a platform-agnostic game mechanics library you can drop into Unity or other C# environments
- you want to focus on programming game systems rather than art or assets

## When to avoid
- you expect a ready-to-play game with art assets, sprites, or levels
- you need an actively developed project with modern support
- you want a complete game engine rather than a mechanics framework

## Facets
- artifact type: framework
- maturity: maintenance
- function: game-engine, sdk, simulation
- domain: gaming-tools, developer-tools
- platform: cross-platform, game-engine, cpp
- tags: pokemon, rpg, game-mechanics, backend-logic, legacy, csharp-framework, battle-system, game-development, c#

## Member repositories
- PokemonUnity/PokemonUnity (main) score 57

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:06.227284+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:00:15.883049+00:00, confidence not recorded.
  - readme: https://github.com/PokemonUnity/PokemonUnity (fetched 2026-08-28T04:06:06.227284+00:00, sha 4a1b2ffcffb9)
- Data as of 2026-08-30T08:39:29.467469+00:00.
