# pixijs/pixijs

The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.

Repository: https://github.com/pixijs/pixijs
Canonical: https://ross.abutalabs.com/products/pixijs
Homepage: http://pixijs.com
Language: TypeScript
License: MIT
License Family: permissive
Topics: canvas2d, pixijs, javascript, webgl, glsl, canvas, rendering, pixi, game, renderer, rendering-engine, rendering-2d-graphics, data-visualization
Last push: 2026-08-26T14:53:09+00:00

## Health v2 (maintenance only)
Score: 99/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 99, release rhythm 99, longevity 100
- inputs: {"age_days": 4972, "days_push": 7, "days_rel": 7, "gap_med": 8.0, "n_releases_24m": 43}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 48075, forks 5065 (observed 2026-08-28T04:12:11.392758+00:00)

## What it is
PixiJS is a fast, open-source 2D rendering engine for the web built on WebGL and WebGPU, providing a scene graph, asset loading, filters, masking, and interaction support. It is used to build games, interactive applications, ads, and data visualizations without touching raw WebGL APIs.

## Use cases
- render 2D graphics in the browser with WebGL
- build an HTML5 browser game
- create interactive animations and rich visual content
- visualize data with high-performance 2D rendering
- add sprites, filters, and masking to a web app
- build a cross-platform app with 2D graphics using Electron or Tauri
- handle multi-touch and mouse interaction on canvas graphics

## When to choose
- you need maximum 2D rendering performance on the web
- you want a lightweight scene graph without a full game engine
- you need WebGL/WebGPU rendering with broad device compatibility
- you're building interactive ads, games, or data visualizations

## When to avoid
- you need a full game engine with physics, audio, and built-in tooling
- you're building standard DOM/UI websites rather than canvas graphics
- you need 3D rendering
- you prefer declarative component-based rendering like React

## Facets
- artifact type: library
- maturity: stable
- function: graphics, animation, ui-components, data-visualization
- domain: web-development, frontend, graphics, data-visualization
- platform: browser, cross-platform
- tags: 2d-rendering, webgl, webgpu, scene-graph, sprites, canvas, rendering-engine, typescript, game-development, web-server, nodejs, electron, tauri

## Member repositories
- pixijs/pixijs (main) score 99

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:12:11.392758+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T16:20:45.782059+00:00, confidence not recorded.
  - readme: https://github.com/pixijs/pixijs (fetched 2026-08-28T04:12:11.392758+00:00, sha 561a0314e0da)
  - homepage: http://pixijs.com (fetched 2026-08-29T07:42:11.046165+00:00, sha f28a7f2ae0e6)
  - site_page: https://pixijs.com/8.x/guides/getting-started/intro (fetched 2026-08-29T07:42:11.055449+00:00, sha 63352df4a8e4)
  - registry_npm: https://registry.npmjs.org/pixijs (fetched 2026-08-29T07:42:11.059667+00:00, sha f2c4d18f8dec)
  - site_page: https://pixijs.com/faq (fetched 2026-08-29T07:42:11.057656+00:00, sha 5d5380fb192b)
- Data as of 2026-08-30T08:39:29.467469+00:00.
