# parasyte/pixels

A tiny hardware-accelerated pixel frame buffer. 🦀

Repository: https://github.com/parasyte/pixels
Canonical: https://ross.abutalabs.com/products/pixels
Homepage: https://docs.rs/pixels
Language: Rust
License: MIT
License Family: permissive
Topics: game-development, emulators, gpu, rust, pixel-perfect
Last push: 2026-08-23T01:28:54+00:00

## Health v2 (maintenance only)
Score: 93/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 99, release rhythm 81, longevity 100
- inputs: {"age_days": 2534, "days_push": 11, "days_rel": 50, "gap_med": 75, "n_releases_24m": 6}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2131, forks 148 (observed 2026-08-28T04:06:17.168207+00:00)

## What it is
pixels is a tiny Rust library providing a hardware-accelerated 2D pixel frame buffer built on wgpu. It is designed for prototyping pixel-based games, animations, software renderers, and emulators, with support for custom shaders and pixel-perfect scaling.

## Use cases
- render a 2D pixel buffer to a window in Rust
- prototype a simple 2D game with pixel graphics
- build an emulator display with pixel-perfect scaling
- apply CRT or custom shaders to pixel art animations
- write a software renderer and display its output on GPU

## When to choose
- you want a minimal GPU-accelerated framebuffer without a full game framework
- you need pixel-perfect scaling and custom shader effects in Rust
- you are building an emulator or pixel-art tool and want to manage your own window/event loop

## When to avoid
- you need a full game engine with input, audio, and scene management built in
- you need 3D rendering rather than 2D pixel buffers
- you require DirectX 11, WebGL2, or WebGPU support, which are still works in progress

## Facets
- artifact type: library
- maturity: active
- function: graphics, game-engine
- domain: graphics, cross-platform
- platform: windows, wasm, rust
- tags: pixel-buffer, wgpu, shaders, emulators, 2d-graphics, framebuffer, game-development, linux, macos

## Member repositories
- parasyte/pixels (main) score 93

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:17.168207+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:52:11.834921+00:00, confidence not recorded.
  - readme: https://github.com/parasyte/pixels (fetched 2026-08-28T04:06:17.168207+00:00, sha b6b4ab331250)
  - homepage: https://docs.rs/pixels (fetched 2026-08-29T10:32:16.062472+00:00, sha e8d91a2b3b31)
  - site_page: https://docs.rs/ (fetched 2026-08-29T10:32:16.065093+00:00, sha 3973ae8ed42a)
  - site_page: https://docs.rs/crate/pixels/latest (fetched 2026-08-29T10:32:16.066874+00:00, sha b4f36dea7660)
  - site_page: https://docs.rs/crate/pixels/latest/features (fetched 2026-08-29T10:32:16.068743+00:00, sha f157dae523c7)
  - site_page: https://docs.rs/about (fetched 2026-08-29T10:32:16.070328+00:00, sha 29ab7986fbf5)
  - site_page: https://docs.rs/about/badges (fetched 2026-08-29T10:32:16.071959+00:00, sha 6588cac258af)
  - site_page: https://docs.rs/about/builds (fetched 2026-08-29T10:32:16.073628+00:00, sha 811231ca4680)
  - site_page: https://docs.rs/about/metadata (fetched 2026-08-29T10:32:16.075294+00:00, sha 0dcdccb2b2b2)
  - site_page: https://docs.rs/about/redirections (fetched 2026-08-29T10:32:16.076866+00:00, sha 1b1efd93105f)
- Data as of 2026-08-30T08:39:29.467469+00:00.
